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Wife pestering you about every little pregnancy? Crusader Kings 3 will soon let you decide which messages are importantMute your heir
Mute your heir
Image credit:Paradox Interactive
Image credit:Paradox Interactive
Image credit:Paradox Interactive
God, that’s an exciting menu.Crusader Kings 2and other Parastrats likeStellarishave long enjoyed a similar feature that lets you decide, in itty-bitty detail, which message types you think are important, and which you don’t give two figs about. But Crusader Kings 3 still doesn’t have those options. So you’re forced to trust the game’s own info-sorting, meaning you sometimes miss significant events, or get endlessly informed about dozens of things for which you simply don’t care.
This is due to make persnickety players like myself, who want to tailor their own story, very glad. Message settings have probably been on the drawing board at Paradox for a while, given the howling cries from the masses yearning for the feature. “I hate it when I suddenly notice bits and pieces of land around me suddenly belonging to a different ruler,” says one suchkingly wail. “I found out I had grandchildren years after they had died without even realizing they were born in the first place,” says another noble soul. Yes, Crusader Kings continues to have thebest out-of-context storytelling in PC games, even when the players are complaining.
The free update that adds this feature isn’t coming until September, alongside the release of the paidRoads To Power DLC. But it’s the smallest-but-powerfulest addition to the game that I have heard about for a while. Thematically, it is like choosing which of your messengers deserves to be let into the throne room, and which to dismiss with a firm breaking of the legs (to steal Nic’s summary of the feature from our chat in this morning’s meeting, please don’t tell him).
The Steam post that covers this goes over plenty of other features, not to be sniffed at. Some will accuse me of burying the lede for only addressing now the addition of a new start date, for example. Players can currently start the game on the year 867 or 1066, but will soon be able to begin on the year 1178 too. That date was chosen partly because of the various scoundrels and saints alive at that time (hi, Genghis), with Paradox saying they “want to give you as many options for worthy historical figures as possible”. But it’s also a good time period to coincide with the new mechanics of the Road To Power expansion, they say.