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What’s better: instant-death bottomless pits, or being able to reroll your build?Vote now as we continue deciding the single best thing in games

Vote now as we continue deciding the single best thing in games

Image credit:Rock Paper Shotgun/Larian Studios

Image credit:Rock Paper Shotgun/Larian Studios

The character respec interface in Baldur’s Gate 3.

Instant-death bottomless pits

The death hole is a clumsy tool, some might think. An improbable punitive pit the level designer created simply to kill you dead. It can be a clumsy tool, it’s true, and it often is. Many pits feel arbritrary, too. Even worse, they can be inconsistent. But that’s problem with how the tool is wielded. Is it not also potentially an elegant tool?

And it is funny when someone falls down a hole.

Black.

Being able to reroll your build

Outside of very specific situations where part of a game’s power is making you commit to your decisions, isn’t forbidding build rerolls just wasting your time? Rerolling your build: a game respecting your time. And isn’t that one of the greatest gifts a game can give us?

But which is better?