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We Who Are About To Die’s new update has finally given me the excuse I need to cowardly lob some rocks at the heads of seasoned opponentsTwo thumbs sideways

Two thumbs sideways

Image credit:Jordy Lakiere

Image credit:Jordy Lakiere

A fight between gladiators in We Who Are About To Die.

I am sure gladiator roguelikeRPGWe Who Are About To Die’s latest update is very nice, and its accompanying 30% celebratory discount even nicer. You can find thefull patch noteshere, and I’d be interested to hear how significant they are from the more fascina-pilled among you. They mean nothing to me, however, because We Who Are About To Die has been taunting me from my wishlist since it launched in early access a few years back. Well, no more. Throw me to the lions! Oh, this one hasa Steam demoin its mouth. Great stuff.

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The first thing that surprised me here was how action-y the combat is. Swordplay is a simplified version of the directional slashy-draggy you’d find in aChivalry 2orKingdom Come Deliverance, and defense has you target your opponent’s weapon with your cursor for more effective blocks. It strikes a good balance between slapstick floppiness and tactical dueling, with a stamina bar keeping you from getting too gung-ho about it all. I immediately get the feeling I’m very bad at it.

The actual management of it all, at least early on, is mainly about spending your winnings on better gear. You’ll also be trying to impress various patrons as you fight, which can affect things like payouts and story events between matches. You can also train, heal, and promote yourself for more fame bonuses to unlock better equipment. It’s all nice stuff to have, but the main draw here are the fights, which I’m looking forward to spending more time with, if only to awkwardly lob more rocks at the backs of heads. Here’s some headlines from those patch notes:

Do let me know if you’ve spend much time with this one since early access launch, and how you’re getting on with it. I’d quite like to find out whether it’s worth sticking with for the long haul, although I do feel it might lose a little of its charm as soon as I reach basic competency.