HomeNewsWarhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2 patch adds a new weapon, plus some tweaks for the existing arsenalThe Neo-Volkite pistol I, personally, was promised

The Neo-Volkite pistol I, personally, was promised

Image credit:Rock Paper Shotgun/Focus Entertainment

Image credit:Rock Paper Shotgun/Focus Entertainment

A war scene on Warhammer 40,000: Space Marine 2’s planet Kadaku as thousands of Tyranids rush an Imperial defence.

“Where’s my Neo-Volkite pistol,Warhammer 40,000: Space Marine 2?” was my perhaps slightly ungrateful reaction upon booting theactiongame up afterthe previous patch. “I didn’t even know what a Neo-Volkite pistol was until five minutes ago, but now this whole game is trash until I get one!.” As promised in theroadmap, the last big update added a whole new Operations map, complete with a gargantuan new pseudo-boss in the form of a hierophant bio-titan. It did not, however, give me my beloved pistol. It’s fine. It’s in now, along with a few, less Neo-Volkite updates to other weapons.

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Alongside the pistol, there are also a few tweaks to other weapons. These include:

Plasma Incinerator:

Master-Crafted - Alpha

Salvation of Bakka - Alpha

Gathalamor Crusade - Alpha

Bolt Sniper Rifle:

Occulus Bolt Carbine:

Bolt Carbine (SMG):

Auto Bolt Rifle

There are also a few bug fixes, but that’s more or less it for this one. We’re still due some new enemies next year, and based on the correct consensus that the brick spongehouses of Tzeentch aren’t all that fun to fight, I very much hope we’ll eventually get some orcs. Space Marine 2 is great, but god knows it could use just a crumb of levity.

If you’re capable of enjoying a thing while simultaneously enjoying critique of said thing (i.e. a functioning adult), you might enjoy Edwin’s excellent deep dive on theprogressively limited portrayal of the Space Marine.