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Warframe boss thinks publishers should have more faith in burgeoning live-service titles instead of getting “terrified” when numbers dropTenno-longer with us

Tenno-longer with us

Image credit:Digital Extremes

Image credit:Digital Extremes

A spooky Warframe lady in new The New War expanion’s story.

Steve Sinclair, CEO ofWarframestudio Digital Extremes, reckons publishers should give live service games more time to find their footing, and not see dodgy release periods as a “make or break” indicator of a game’s success. “It comes out, doesn’t work and they throw it away,” Sinclair toldVGC.

“Isn’t that a shame when you put so many years of your life into iterating on those systems or building technology or building the start of a community”, said Sinclair, “and because the operating costs are high, you get terrified when you see the numbers drop and you leave.”

Soulframe Preludes: TennoCon 2024 GameplayWatch on YouTube

Soulframe Preludes: TennoCon 2024 Gameplay

Cover image for YouTube video

“We’ve seen this with amazing releases that I think have massive potential, and I think they eject too soon,” he continued. “[Publishers] think the release is make or break, and it’s not. They have a financial way to be persistent, and they never do it. It comes out, doesn’t work and they throw it away.”

Warframe, which launched in 2013, has outlasted many of its contemporaries to huge success, including the coveted position of one of our favouritefree PC games. During this recent TennoCon (Warframe’s yearly fan convention), Digital Extremes shared some new footage of their upcoming fantasyaction-RPGSoulframe. Our Edwin had a hands-off look at Soulframelast year, saying “The open world areas remind me ofShadow of the Colossusin their faerie hush and obscurity, with trunks emerging from bright mist and paths winding through carpets of flowers.”

Last year, Digital Extremeslaid off their 30-personpublishing team, transferring full ownership of free-to-play RPGWayfinderto developers Airship Syndicate in the process.