HomeNews
Ubisoft try to fix Star Wars Outlaws stealth with latest, galaxy-sized updateNew patch also nixes misfiring open world events, UI and graphics issues
New patch also nixes misfiring open world events, UI and graphics issues
Image credit:Rock Paper Shotgun/Ubisoft
Image credit:Rock Paper Shotgun/Ubisoft
Ubisoft have released a big newStar Wars Outlawspatch which, amongst other things, tries to fix and improve theopen worldgame’s stealth. I’ve seen, read, heard, intuited and telepathically detected a lot of complaints about Outlaws stealth, ranging from “it doesn’t look realistic when she punches out stormtroopers through their blaster-resistant hats” to “please remove the hide-and-seek entirely, I wishly merely to pew-pew”. Seems likely that the patch won’t lay all these grievances to rest, to say nothing of the other problems people have with Outlaws. But I’m always interested in how developers Find The Fun in stealth mechanics, given that they are very easily unfun.
All this comes in the wake of Star Wars Outlaws creative director Julian Gerightyconceding that the game’s forced stealth sections can be “incredibly punishing”, partly because Outlaws doesn’t communicate the ins and outs effectively. “I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable,” he said.
I’m focussing on the stealth here, because I am a deeply antisocial person, but the patch covers a lot more ground, including changes to open world events and fixes for various crash bugs, misfires when playing sabaac, dodgy cinematics and the UI in general.
On the graphics front, the update improves the performance of VRAM, RTXDI, Frame Generation, and Ray Reconstruction, and makes Kay’s hair animate properly in different types of rain. Amusingly, Ubisoft have also “fixed an issue where Kay closed the wrong eye when aiming down sights”. Bless her, she’d probably make a great stormtrooper if the smuggling racket doesn’t pan out.