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Ubisoft revealed an AI NPC prototype at GDC and everyone online made fun of itNEO NPC is currently showing off some not-so-great dialogue
NEO NPC is currently showing off some not-so-great dialogue
Image credit:Ubisoft
Image credit:Ubisoft
Still, the internet made good hay from the prototype image Ubisoft shared onXitter, as many peopletooktheopportunitytomake funof the dialogue from Bloom, a prototype man in a prototype beanie who wants to be your friend.
Currently NEO NPC uses Nvidia’s Audio2Face application and Inworld’s Large Language Model to do al this. Ubisoft’s post also gestures vaguely at the concerns people have with AI. VP of Production Technology Guillemette Picard says that “we know that developers and their creativity must still drive our projects. Generative AI is only of value if it has value for them.”
There’s some interesting stuff in there to interrogate, which the post doesn’t really spend any time on, such as trying to filter out “toxicity and inappropriate inputs on the part of the player” and figuring out how the AI will react to antagonism. There’s also a small section on “catching bias” that reveals they created a female character, specified she was attractive, and then the AI “veered towards flirtatious and seductive”. That’s weird and interesting. Where did that come from? What kind of data set is this AI trained on? What happens when players start trying to teach your AI eugenics?
At this stage though, the most front-facing problem is that the NEO NPC dialogue shown is obviously rubbish. Imagine someone in real life saying “I figured we could spend some time together to check if we have a compatible vibe.” Like, immediately you would never want to spend time with this man. This is not a real man. You would dial the first two 9s and hover over the third.