HomeReviewsTurnip Boy Robs A Bank
Turnip Boy Robs A Bank review: continuing Turnip Boy’s story in slightly chaotic roguelite styleLaughing all the way to the… well, you know.
Laughing all the way to the… well, you know.
Image credit:Rock Paper Shotgun / Graffiti Games
Image credit:Rock Paper Shotgun / Graffiti Games
Readers may remember how much I likedTurnip Boy Commits Tax Evasion, principally because of how funny it was. It was an intelligent and somewhat loving take on a Zelda-yRPG- a small town hero gets a sword and goes on a rampage fighting some bosses - except the main character is a turnip. And also he tears up any paperwork handed to him.Turnip Boy Robs A Bankfollows directly on from his Tax Evasion, and it’s not quite as funny or as focused, but it’s also an entirely different genre of game, and I have a huge amount respect for that.
It’s not going to be unrecogniseable if you played and enjoyed Tax Evasion - it still has the same amazing character art, largely the same cast, and the same sense of humour - but Turnip Boy Robs A Bank is an action roguelite. Having discovered his identity as the eldest son and heir of the crime boss Don Turnipchino, Turnipchino II is allied with the Pickled Gang (a gang of pickles he met at the end of the last game) to, you know, rob the bank. Multiple times, which is where the roguelitery comes in. Whenever you arrive at the bank, you only have a few minutes to raise hell before SWAT teams of the fuzz arrive. If you die, your take home is smaller, so it’s good to get while the getting is good, as you put the money back into upgrades and tools you need to open up new areas of the bank.
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Though the halls are full of bell pepper guards, the bosses are where your combat skills are put to the test. It’s not incredibly deep, but combat is relentlessly cheerful, and does require some pre-planning on your part. Turnip Boy can equip two weapons at once, the base two being a pistol and his wooden sword. You can pick up weirder and better weapons - a cactus that shoots spines, a massive scythe, an energy sword - but you can’t pack anything into your inventory for later. So every time you come across a new weapon you have to think about what sort of fights you’re going to have in the immediate future. If you survive your bank robbery, you keep whatever weapons you have on you, and can trade in the exotic ones against weapon research. You might want to keep the giant fish you found, but trading it in will unlock the shotgun as a starting weapon. Weapons are distinct enough in speed, damage and spread that you’ll have favourites, but the boss fights aren’t complicated Soulsian affairs, and mostly it’ll only take you a couple of attempts to nail the bullet hell of it all. Most tactics, once you learn the boss patterns, can be reduced to “run around pressing attack”.
Image credit:Rock Paper Shotgun / Graffiti Games
Image credit:Rock Paper Shotgun / Graffiti Games
It does lack the focus I enjoyed in Tax Evasion, but perhaps I just like roguelites less than I do RPGs. And though it’s in danger of getting tiresome despite the variety, Turnip Boy Robs A Bank doesn’t outstay its welcome. You can probably complete the game in about 8 hours, which is an ideal runtime if you ask me, and is more than enough time to make enough money to get all the upgrades and then some. The game also benefits from the extremely short length of each attempt to rob the bank, as you can make a lot of progress in about half an hour, which is about ten robberies, give or take.
So it definitely leans into the lite in roguelite, but it’s a good version of that, and it does much more with its story and characters than you might expect. Turnip Boy Robs A Bank fully commits to the bit, doesn’t feel the need to explain itself, and it’s having fun - all things that are big ticks. I suspect it’s not super welcoming to a player who isn’t already a Turnip Boy fan, and, indeed, it’s my second favourite Turnip Boy game, but I still hope there are more games in this world that are all a bit different, every single time.