Also, you get a tricycle

Image credit:Steelkrill Studio

Image credit:Steelkrill Studio

An ominous view of a kitchen with an open fridge from the perspective of a toddler

Cover image for YouTube video

Fortunately, the game doesn’t lean into the stealth-survival premise as much asthe Steam pagesuggests. When it talks about “upgradeable abilities” it means tricking out your toy tricycle, which you can use to ferry smaller, non-demonic toys around the house. When it talks about “survival elements”, it’s talking about soothing yourself with collectible chocolate bars, so you don’t burst into tears and alert the monsters (there are also apples, which restore health but don’t make you stop crying - what a judgement upon modern Western lifestyles, eh). And when it talks about “the unique abilities of a toddler”, it’s mostly referring to your size, which transforms the dowdy setting into a grotesque, ogreish playground, with tables to crawl under and playstools to yank around for platforming purposes.

Image credit:Steelkrill Studio

A slumped monster bear with a message on the wall to the left

The toddler is possibly the biggest monster of all. As you learn in the opening cinematic, he favours scary dolls over non-scary ones, and look, I just don’t trust a two-year-old who knows how to accessorise a tricycle - it goes against Nature. There don’t appear to be any grown-ups tangibly present in the world, which seems a shame, because as everybody knows, one of the most important functions of children in horror stories is traumatising their parents.