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To The Star is a survival game based on Alice In Wonderland in which you can cook your dreamsFrom the Gord devs, features a portable “Briefbase”

From the Gord devs, features a portable “Briefbase”

Image credit:Covenant.dev

Image credit:Covenant.dev

A character gazing out over a valley with twisty trees in To The Star

If you’d been gazing at the present glut of newsurvival gamesand bellowing for more, as though engaged in a drinking competition with some kind of cartoon Viking, then rest easy.Gorddevelopers Covenant.dev have announced To The Star, a “whimsical” survival adventure that takes heavy inspiration from Alice In Wonderland, and features a cooking system that lets you combine monster parts with “suppressed emotions”, so as to produce both consumable foodstuffs and weapons.

Image credit:Covenant.dev

A player interacting with an object in fantasy game To The Star

A house on a sandy hillside in To The Star

A character inventory screen in To The Star

A character throwing a colourful ball at a foe in a surreal fantasy world

Yes indeed [engageDark Soulsnarrator voice], this is a survival game in which you can blend your id up into a light cream, then stir in some psychedelic snake giblets to create an exploding trauma cupcake, or something to that effect. It certainly beats crafting a Crude Bow for the 2000th time in a row, though I have a feeling the in-game practical application of all this will be “throw a colourful ball of DMG at something”.

The cooking system is one way in which To The Star “sets itself apart from the realism focus of the majority of games in the survival adventure genre,” according to Covenant.dev, which is certainly a goal I can get behind. Here’s some more info on how it all works, straight from the announcement release.

There’s also a “robust” base-building element, except that in this case it’s a “briefbase”, a portable portal to a private dimension where you can build your own house, secure (presumably?) against invasion. The game will feature co-op for up to four players alongside “comprehensive mod support”. The press release makes a big deal of community feedback being “central to the game”.

Hmm. Hmmmm. We weren’t that keen on Covenant.dev’s last game Gord – Sincalled it"a detailed and moody setting wasted on a dull and repetitive RTS/management hybrid with the strengths of neither genre" – but it was certainly a rich brew of concepts. Perhaps the dish will come together this time. There’s no release date yet.