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Titan Quest 2 sure looks like that brighter, breezier action-RPG you Diablo 4 haters were gunning forTHQ Nordic releases first in-game trailer
THQ Nordic releases first in-game trailer
Image credit:THQ Nordic
Image credit:THQ Nordic
Like Pandora opening her box, but without the accompanying tidal wave of sickness, curses and death, THQ Nordic have released a new trailer that talks you though all of this in detail. Here it is…
Titan Quest II | Showcase 2024 TrailerWatch on YouTube
Titan Quest II | Showcase 2024 Trailer
… And here’s a written overview based on a presentation I caught earlier in the week, for those of you too lazy to watch a video. At the heart of Titan Quest 2 is the Masteries system, Masteries being sets of abilities that work together to colourful effect. Players get to choose two Masteries, rather than picking a fixed class, and different combinations of Masteries naturally produce different playstyles. You can also modify abilities themselves, twiddling the stats and adding flourishes such as groundpounds or a soothing gust of permafrost.
Enemies, meanwhile, form a range of factions with their own abilities, tactics and corresponding loot drops. They’ll work together to overwhelm you, encouraging you to experiment with your Masteries. You can, however, play the game in a less thoughtful way, with certain skills and abilities that let you barge through swinging. There are bosses, too. Clock that miniature dragon in the footage. Can you pet the dragon? Maybe after it’s dead.
As for the buildcrafting odyssey that sprawls beyond the plot’s conclusion, it’s as you’d expect. Loot comes in different coloured rarities, and painting your loadout platinum (or whatever the top-tier colour proves to be) is surely a prospect more seductive than rolling the credits. There’s also a crafting system, later in the game, which encourages targeted farming of enemies for materials.