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Times Of Progress is an elegant, focussed city builder set during the Industrial RevolutionMore steam engines for Steam

More steam engines for Steam

Image credit:Pressing Thumbs Games

Image credit:Pressing Thumbs Games

An isometric procedurally generated landscape from Times Of Progress, showing cities linked by railways among hills, mountains and forests.

The terror of screwing it up - together with other, more trivial distractions, like international games industry conferences - has stopped me from writing about Times Of Progress for months. Today I bite the bullet, and emerge from my lodgings to issue a hesitant speech to the masses, hoping like hell that Caesar is too preoccupied with the latest Gaul uprising to notice my errors.

Times of Progress - Announce TrailerWatch on YouTube

Times of Progress - Announce Trailer

Cover image for YouTube video

For starters, that introductory analogy is from the wrong millennium. Times Of Progress is set during the Industrial Revolution - the dawn of steam engines, trade unions and high-density urban housing. The first thing that grabs you about it is the presentation and aesthetic. We are in procedurally generated Isometric Land, with roads and railways binding together diamond-shaped town layouts. The buildings, terrain types and overall colour scheme are pleasantly clean - pale earth, red brick, green hill - but it isn’t barren. There are some engrossing animated flourishes such as smoke plumes, and the way houses slowly fatten up into more complex dwellings.

Nonetheless, you might be tempted to call Times Of Progress “minimalist”. It definitely seems more condensed than a lot of city-builders, but there are systems aplenty, including a few that spring more directly from the choice of period.

There’s also the question of labour politics. Workers in Times Of Progress may go on strike if a certain percentage in a certain place of work haven’t been paid (in the form of food) for several weeks. You can meet their demands or implement a police crackdown. Workers may also unionise, once you pass the associated laws, making them more expensive but more efficient. Those with university educations may be more likely to strike.

I like the balance Times Of Progress seems to be striking between the joy of building a model trainset and a carefully considered degree of historical fiddliness. I suspect/hope that Sin will be along in the new year to write something more elaborate about the game. Please look kindly upon my fumbling early efforts, Sin! For the moment,you can read more about Times Of Progress on Steam. The developer Pressing Thumbs Games is a solo operator, based in Berlin, who uses the Rust programming language and the Bevy Engine. The studio’s name apparently comes from the German equivalent for crossing your fingers to ensure good luck. Awww.