HomeNewsTotal War: Warhammer III - Immortal Empires
This map ancillary might be my favourite thing a Total War Warhammer 3 patch has ever addedI don’t know where I’m going with this
I don’t know where I’m going with this
Image credit:Sega
Image credit:Sega
To be fair, there are several, far more substantial additions teased inTotal War: Warhammer 3design director Mitchell Heastie’slatest blogon thestrategy game’s upcoming Patch 5.3. There’s also some interesting insight regarding design decisions, and the systems CA are hoping to tweak in the future. We’ll talk about that in a moment, but first, I must draw your attention to this magical map. I’m very excited about it. Not so much for what it does on its own - more for what its design philosophy represents and could mean for future additions.
Image credit:Creative Assembly
Total War: WARHAMMER III - Immortal Empires Launch TrailerWatch on YouTube
Total War: WARHAMMER III - Immortal Empires Launch Trailer
Elsewhere in the blog there’s some multiplayer rebalancing, a new unit in Grave Guard with halberds, and a rework for a couple ofOgreKingdoms mechanics in the lead up totheir presence in the next expansion. Namely, more and better Ogre mercenaries you can hire from camps as other factions, and a new bounties system that makes them a bit more consistent.
I also found this part interesting, regarding Control and Corruption:
I don’t have too much information to share just yet on what our plans are with these features, but the complexity of dealing with both of these mechanics is larger than you might think. They are both core game systems that affect every single race in the game, and each faction’s relationship with these systems can be, and often is, unique.
They’re long standing Total War features and I think they suffer from a legacy of being carried from game to game without a real deep dive into what their place in the game actually entails.
I’d like to pick the team’s brains at some point about how many of these legacy systems they feel are actually holding the game back in some way - or at least not contributing to the experience they envision. Either way, I appreciate the insight and transparency here.
In other, less Orc-y Creative Assembly news, Alien Isolation director Al Hoperecently announcedthat a sequel to Alien Isolation was in the works. What’s the Xenomorph’s charge bonus, Al? How viable is its missile block chance? Tell me!