HomeNews

The creators of Jett and Sword & Sworcery are making a 2D mystery action gameMight be out in 2027

Might be out in 2027

Image credit:Superbrothers

Image credit:Superbrothers

A girl in a space suit with the game logo Jett: The Far Shore in front of her

Jett: The Far Shoreand Sword & Sworcery developers Superbrothers are making a new “2D mystery action pixel videogame”, in partnership with an unnamed publisher. In what feels almost like a pivot away from the developers' previous, magnificently hipster experiments, it’s billed as “satisfyingly finite, immediately legible, entertaining, funny, and generally satisfying for a broad audience”.

Its insincerity is a mask. It’s the most sincere, unironic game I’ve played in ages. If its princess is in another castle, its princess is actually in another castle. It covers it with layers of irony, but it’s based on a sincere belief that this shit means something. It could come across as being embarrassed of what it is, except its more like shyness. As in, what it’s talking about is too important to be approached directly and crassly. You have to joke about it, because if you took it seriously, it’ll shatter.

Superbrothers have also contributed to Sound Shapes, a side-scrolling platformer from Queasy Games in which the levels are synched to the soundtrack. I’ve not played that one, but the emphasis on music is of a piece with Superbrothers' other creations.

Which brings us to the new game. They’vesneakily revealed it in the form of a job posting. Apparently it was due to “transition from prototyping to pre-production in ~October” and “development is projected to take a couple years through to the end of 2026, into early 2027”. They’re currently looking for an intermediate technical designer with Unity experience, and a gameplay specialist “to help us whip our mechanics, levels, combat and game feel into shape”. Both roles are remote, but “being Canadian is a bonus (due to easier paperwork)”.

My misgivings about Jett notwithstanding, I’m always up for a new Superbrothers project. Naturally, I’m a little worried about the “broad audience” talk but I’m probably being self-indulgent and also, falling back on the shitty assumption that “broad audience” =/= “clever”. Besides, “mystery action pixel videogame” is an auspicious combination of words. Let’s end withmy favourite tune from Jim Guthrie’s Sword & Sworcery soundtrack.