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Survival game City 20 is The Sims set in the world of S.T.A.L.K.E.R.Blood in the sandbox

Blood in the sandbox

Image credit:Untold Games

Image credit:Untold Games

A view of a ramshackle town made up of shipping crates with forest behind

City 20 - Features TrailerWatch on YouTube

City 20 - Features Trailer

Cover image for YouTube video

Image credit:Untold Games

A field turned orange by a sunset, viewed from top down, with an elevated silo on the right

A building interior at night, lit by a player’s torch in top-down view

A burned-out post-apocalyptic town square with a statue in the middle and rusty vehicles, viewed from on high

A top down view of a building interior with furniture including a sofar and several doors

While tracing every procedural ricochet may be tricky, many choices have consequences that are writ large in your surroundings. If a generator breaks down, depriving the neighbourhood of light after sunset, the faction in charge will seek out the resources to fix it, and post patrols to defend the generator in future. If you or somebody else steals from a house, the owner will reinforce the windows. Poison a well, and you might return to find half the locals dead and the well under lock and key.

City 20will launch in early accessthis year with two of four planned factions. The first big update will introduce a proper seasonal cycle for plant growth, with associated temperature variables. As a project, it’s certainly a lot, and I suspect that a fair few of the more elaborate ideas here will wither away in the course of development. But I do applaud the ambition on show, especially from a team without much of a reputation for original projects, and I’m hopeful that all these moving parts will give rise to stories that feel like more than just another set of dominoes, waiting to fall.