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Streets of Fortuna is a chaotic The Sims-like in an ambitious open-world city sandbox, made with the help of Dwarf Fortress creatorsSteal, cook, trade, assassinate - or just romance everyone you meet
Steal, cook, trade, assassinate - or just romance everyone you meet
Image credit:Kitfox Games
Image credit:Kitfox Games
Reacting to your hijinks will be a procedurally-generated city full of a thousand individually simulated citizens and communities, whether they’re guards ready to chase you down if you’re caught nicking goods, potential customers to ply your wares - however legal - to, or targets for you to woo with romance or assassinate as you see fit. That might even include the city’s rulingOverlord, if you can find a way to try and take over the city yourself.
Streets of Fortuna - Announcement TrailerWatch on YouTube
Streets of Fortuna - Announcement Trailer
If a ridiculously detailed world created with procedural generation simulating the lives of hundreds of people sounds a bit likeDwarf Fortress, there’s a good reason. Developer-publishers Kitfox Games previously brought Dwarf Fortress to Steam and Itch.io, and tapped up co-creator Tarn Adams at Bay 12 to help design, polish and playtest their own ambitious sim game.
Kitfox say the vibe is “emergent chaos” and seeing stories play out as the world reacts to your various actions, which sounds like plenty for me to lose dozens of hours to given the plethora of possibilities seemingly on offer.
Revealed over the weekend during the PC Gaming Show, Streets of Fortuna has already been in development for two years, but Kitfox say there’s a “lot” left to do before it’sreleased on Steam- with no release date yet. Beyond that, the devs have plans for regular updates on top of the basic framework to delve even deeper into elements of the fictional world, such as politics, going beyond the “default” player experience of surviving on the streets as a thief.
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