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Strategy game from hell Solium Infernum gets a week delay to February 22ndLeague Of Geeks need a teensy bit more time for some extra polish

League Of Geeks need a teensy bit more time for some extra polish

Image credit:Rock Paper Shotgun/League Of Geeks

Image credit:Rock Paper Shotgun/League Of Geeks

A close-up of Mammon, a rotund winged demon with a hole in his stomach and golden armour, from Solium Infernum

It sounds like part of the reason for the delay is player feedback to Solium Infernum’s recent multiplayer playtest weekend. In aSteam blog postfrom last month, League Of Geeks said that over 4000 players joined the fray over the weekend, playing upwards of 400 matches during its three-day test period that “unearthed a number of sneaky issues that are now getting our immediate attention ahead of launch.”

In that same blog post, they describe three major takeaways from the playtest, relating to the tutorial, game stability and its performance.

As a result, the team have “very aggressive targets for stability”, and that “performance is a major priority”, adding that players “can expect the game’s performance at launch to be leagues ahead of where it has been pre-release” when it comes out in full.

Bugs aside, myself and other members of the RPS Treehouse had agood time plotting and schemingagainst each other during an asynchronous multiplayer match ahead of the public playtest. There will be regular real-time multiplayer matches in thefull game, too, as well as single-player Chronicles episodes and a Skirmish mode.