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“Gosh…”

Image credit:Solarsuit.games

Image credit:Solarsuit.games

A guy with a horrible face and grin and tentacles wearing a yellow raincoat in Static Dread

I’ve often thought lighthouse keeping would make a fine second career, albeit mostly because in my head, it would give me endless time to write (and finishBaldur’s Gate 3). You won’t have much time to write inStatic Dread, sadly. The world has ended, the oceans teem with squirmy, extra-dimensional lifeforms, and it’s your job as the apparent sole surviving lighthouse keeper to distinguish vessels loaded with eldritch horrors from vessels loaded with people who need saving from eldritch horrors.

Static Dread - Reveal TeaserWatch on YouTube

Static Dread - Reveal Teaser

Cover image for YouTube video

Static Dread is the work of small Serbia-based independent Solarsuit.games, and features art design from a formerTotal War: Warhammerartist. Expect “a dynamic storyline with impactful player choices, leading to diverse scenarios and multiple endings”. You aren’t chained to the radio. You can get up and explore the suspensefully wonky, Tim-Burton-esque contours of the lighthouse. Sometimes, there’s a knock at the door. Seems like you’ll mostly want to ignore those. There’s also a locker you can hide in.

The developers have “integrated technical solutions from a larger RPG project” - I imagine they’re talking aboutDrake Frontier, a “Space Western action RPG featuring real-time combat, organic roleplay, and a deep narrative”. There’s a Static Dread playtest scheduled for January - find out more on theSteam page- but no release date for the full game yet. If you’re keen on the emerging subgenre of Papers, Please-alikes, I strongly recommend you have a look atPVKK: Planetenverteidigungskanonenkommandant.