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Spooky free-to-play open worlder Once Human is out today, and the devs have some crash and performance tipsNo controller, Steam Deck or DLSS support right now

No controller, Steam Deck or DLSS support right now

Image credit:Starry Studio

Image credit:Starry Studio

A woman with a huge lowslung cannon aiming at a big glowy red aperture in Once Human

Once Human | Official Release Date TrailerWatch on YouTube

Once Human | Official Release Date Trailer

Cover image for YouTube video

Once Human will get seasonal updates with new scenarios offering different rules and environments, with players able to carry resources between seasons via their “personal domain” at Eternaland, which sounds like the name of a web3Second Liferip-off but is seemingly just a customisable base. There will be separate PvE and PvP servers at launch, with a tiny quantity of PvE stuff exclusive to the PvE server.

Now then, how about some system requirements! The below are apparently what you’ll need to run Once Human at 1080p.

Minimum:

OS: Windows 10 (64-bit)

CPU: Intel Core i5-4460

RAM: 8GB RAM

GPU: NVIDIA GeForce GTX 750 Ti, 4 GB or AMD Radeon R9 270

DirectX: Version 11

Available Storage Space: 60GB

Recommended:

OS: Windows 10 (64-bit)

CPU: Intel Core i7-7700

RAM: 16GB RAM

GPU: NVIDIA GeForce GTX 1060, 6 GB or AMD Radeon RX 580

DirectX: Version 11

Available Storage Space: 70GB SSD

For 60 fps performance:

OS: Windows 10 (64-bit)

CPU: Intel Core i5-12400F

RAM: 16GB RAM

GPU: NVIDIA GeForce GTX 3060 or AMD Radeon RX 6650 XT

DirectX: Version 11

Available Storage Space: 70GB SSD

Sound a bit demanding? The developers are aware. “Once Human offers a high-quality audiovisual experience,” the FAQ explains. “This requires a large amount of storage space for HD images, textures, sound effects, and map files. Additionally, as an MMO survival game, we aim to render long viewing distances so that players can see structures in the world as far as possible. We are continuously working to optimize the game for the best possible experience.”

On a similar note, Once Human doesn’t yet support DLSS “due to the ongoing optimization and integration of certain features”. It does support DirectX 12, but this might cause “a slight frame drop” compared to DirectX 11.

Starry Studio have also put together some elementary tips to improve performance - in particular, lowering the resolution, lowering texture quality and special effects, and lowering the rendering quality. The developers further note that if you do try to plug in a controller - including “pedals and gearbox controls for driving games, or joysticks for flying games” - there may be compatability errors that lead to crashes.

If you are reading this in the distant future of a few hours from now, after Once Human goes live, I hope the advice has helped. Past experience of free-to-play launches suggests that there will be many a gremlin to exorcise. And beyond that, who knows? Once Human wasthe most popular demo during Steam Next Fest 2024. Again, there’s no shortage of competition right now in the loot-ridden realm of F2P, but perhaps it’ll be another one of this year’sbreakouthits.