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Sorry We’re Closed review: old school survival horror with plenty of heartLove hurts
Love hurts
Image credit:Akupara Games
Image credit:Akupara Games
But when it came to the actual survival - the bit I thought I’d enjoy the most - I came away a bit disappointed. Exploration is fine, it’s just the combat is often too frequent and too frequently irritating. I came to dread the action more than the atmosphere, in the end.
Image credit:Rock Paper Shotgun/Akupara Games
The aesthetics are gorgeous! |Image credit:Rock Paper Shotgun/Akupara Games
I quite like the retro exploration, in how it’s quite unsettling when the camera robs you of vision, so you’ve got to tentatively peruse hallways without knowing what’s coming. And in how paths are laid out, which requires some real-time realm-switching to, like, pass through a path covered in vines.
The let down lies in actually fighting the demons, which makes me sad, because theideais good. Basically, you’ve got three weapons: an axe, a pistol, and a shotgun. But all of them function in an identical way. Enemies will shamble up to you and you’ll right click, bringing you into first-person mode (very cool). It’s here where you have two options: either shoot them and do some damage until they keel over and die, or activate your third eye, highlighting a shiny heart embedded in their bodies. Shoot the heart and the demon will take lots of damage, either dying, or reproducing a sequence of hearts you’ll need to shoot in succession - until they, too, eventually die. It’s neat! And adds a kind of rhythmic layer to fights, where accuracy and speed makes for a satisfying blam blam blam sequence.
Land shots in a perfect sequence and you’ll charge up an ultra shot. You’ll use this to permanently erase very powerful demons that can’t be killed in the normal way. |Image credit:Rock Paper Shotgun/Akupara Games