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Image credit:Safe Flight Games / Joey Schutz
Image credit:Safe Flight Games / Joey Schutz
While they’re obviously going square for the emoti-glands, the games appear quite mischievous in style. There’s one in which you wave frantically with the mouse cursor while your train pulls away, and another that looks a little like Earthbound in which you are a kid raising hell during a house move.
Safe Flight’s two developers are both alumni of New York University Game Center. I’ve played a lot of absorbing smaller experimental games from NYU Game Center grads. I also love the concept of a collection of endings - a sort of anti-demo disc, if you will. It reminds me a bit of John Thyer’s micro-RPGFacets.
Still, I’m glad that this game exists and, given a certain amount of mental preparation, intrigued to see how they’ve pursued the concept across different genres. I wouldn’t mind smashing together a compilation of ending sequences from other games, slotting the final mission fromMass Effect 2in alongside the Death Egg Zone from Sonic 2, and challenging people who’ve played neither to make sense of it all. What would you put in yours?