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Slay The Spire meets Yakuza’s claw machines in Dungeon ClawlerClawing a smile back on my face

Clawing a smile back on my face

Image credit:Stray Fawn Studio

Image credit:Stray Fawn Studio

a bunny fights some odd creatures with a claw machine in Dungeon Clawler

This week, we’re highlighting the best demos you can play duringSteam Next Fest, which starts June 10th. We’re calling thisWishlisted, in partnership with Eurogamer and VG247.Maybe you can relate, but I tend to find I crave twee and colorful things proportionally inverse to my melancholy. If I’m having a good week, give me Fear and Hunger and horrible films like Speak No Evil. If, like this weekfor some reason, I feel like bursting into tears at inopportune moments, I need silly little guys doing whimsical activities. EnterDungeon Clawler. It’s a vaguelySlay The Spire-ish roguelite where you grab weapons from a claw machine while you fight. It’s got lazySteam Deckdepression nap written all over it. The main theme reminds me of Zombies Ate My Neighbors, and the character I picked is named Sir Bunalot.Let’s have you, you silly fucking sausage.Once fighting begins, you wiggle the claw machine with your WASD. My ‘deck’ is what fills the machine. Shields give me armour, weapons do damage. You get as many bits as you can grab with your two scoopy-scoops per turn. You get an upgrade after each fight, which gets thrown in the machine for you to pick up later. Some nodes twixt fights give you upgrades, some are bosses. That’s it! Very simple, very silly, and quite moreish. While certainly not as fiendishly tactical as your Spires and the like, I can feel the stacking buffs and choices having quite transformative effects later on.Dungeon Clawler Announcement TrailerWatch on YouTubeHere’s a tip for you, and then some tips for the developer. What can I say, I’m in a generous mood. Player: Turn the game speed up to ‘Ultra’ in the menu. Developer: Please, please add some actual sounds for the claw machine and the subsequent attacks. The soundtrack is glorious but, gosh, you don’t realise how vital some clinks, clicks, and thunks are to the turn-based loop until they’re gone. Also, everything just a little too slow going at the moment - at least for how few decisions I have to make in what to grab this early on.Still, a concept this fun will get you a long way. And, yes, I do feel quite a bit better after playing it. I’m going to search for more chucklesome and strange individuals to brighten my day now. Dungeon Clawler plans to launch into early access later this year. You can grab thedemo here.

This week, we’re highlighting the best demos you can play duringSteam Next Fest, which starts June 10th. We’re calling thisWishlisted, in partnership with Eurogamer and VG247.Maybe you can relate, but I tend to find I crave twee and colorful things proportionally inverse to my melancholy. If I’m having a good week, give me Fear and Hunger and horrible films like Speak No Evil. If, like this weekfor some reason, I feel like bursting into tears at inopportune moments, I need silly little guys doing whimsical activities. EnterDungeon Clawler. It’s a vaguelySlay The Spire-ish roguelite where you grab weapons from a claw machine while you fight. It’s got lazySteam Deckdepression nap written all over it. The main theme reminds me of Zombies Ate My Neighbors, and the character I picked is named Sir Bunalot.Let’s have you, you silly fucking sausage.Once fighting begins, you wiggle the claw machine with your WASD. My ‘deck’ is what fills the machine. Shields give me armour, weapons do damage. You get as many bits as you can grab with your two scoopy-scoops per turn. You get an upgrade after each fight, which gets thrown in the machine for you to pick up later. Some nodes twixt fights give you upgrades, some are bosses. That’s it! Very simple, very silly, and quite moreish. While certainly not as fiendishly tactical as your Spires and the like, I can feel the stacking buffs and choices having quite transformative effects later on.Dungeon Clawler Announcement TrailerWatch on YouTubeHere’s a tip for you, and then some tips for the developer. What can I say, I’m in a generous mood. Player: Turn the game speed up to ‘Ultra’ in the menu. Developer: Please, please add some actual sounds for the claw machine and the subsequent attacks. The soundtrack is glorious but, gosh, you don’t realise how vital some clinks, clicks, and thunks are to the turn-based loop until they’re gone. Also, everything just a little too slow going at the moment - at least for how few decisions I have to make in what to grab this early on.Still, a concept this fun will get you a long way. And, yes, I do feel quite a bit better after playing it. I’m going to search for more chucklesome and strange individuals to brighten my day now. Dungeon Clawler plans to launch into early access later this year. You can grab thedemo here.

Maybe you can relate, but I tend to find I crave twee and colorful things proportionally inverse to my melancholy. If I’m having a good week, give me Fear and Hunger and horrible films like Speak No Evil. If, like this weekfor some reason, I feel like bursting into tears at inopportune moments, I need silly little guys doing whimsical activities. EnterDungeon Clawler. It’s a vaguelySlay The Spire-ish roguelite where you grab weapons from a claw machine while you fight. It’s got lazySteam Deckdepression nap written all over it. The main theme reminds me of Zombies Ate My Neighbors, and the character I picked is named Sir Bunalot.

Let’s have you, you silly fucking sausage.

Once fighting begins, you wiggle the claw machine with your WASD. My ‘deck’ is what fills the machine. Shields give me armour, weapons do damage. You get as many bits as you can grab with your two scoopy-scoops per turn. You get an upgrade after each fight, which gets thrown in the machine for you to pick up later. Some nodes twixt fights give you upgrades, some are bosses. That’s it! Very simple, very silly, and quite moreish. While certainly not as fiendishly tactical as your Spires and the like, I can feel the stacking buffs and choices having quite transformative effects later on.

Dungeon Clawler Announcement TrailerWatch on YouTube

Dungeon Clawler Announcement Trailer

Cover image for YouTube video

Here’s a tip for you, and then some tips for the developer. What can I say, I’m in a generous mood. Player: Turn the game speed up to ‘Ultra’ in the menu. Developer: Please, please add some actual sounds for the claw machine and the subsequent attacks. The soundtrack is glorious but, gosh, you don’t realise how vital some clinks, clicks, and thunks are to the turn-based loop until they’re gone. Also, everything just a little too slow going at the moment - at least for how few decisions I have to make in what to grab this early on.

Still, a concept this fun will get you a long way. And, yes, I do feel quite a bit better after playing it. I’m going to search for more chucklesome and strange individuals to brighten my day now. Dungeon Clawler plans to launch into early access later this year. You can grab thedemo here.