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Shogun Showdown review: an exceptional roguelike that hits differentSpend your daimyo on this one

Spend your daimyo on this one

Image credit:Rock Paper Shotgun/Goblinz Publishing/Gamera Games

Image credit:Rock Paper Shotgun/Goblinz Publishing/Gamera Games

The character is flanked by two enemies in Shogun Showdown, with featured RPS Bestest Best badge in the top left corner.

Like a samurai poised patiently for an opening in their opponent’s defences,Shogun Showdownunderstands that focus and finesse are the means to delivering an impactful blow. This rareroguelikedistils the genre down to its purest components, all in favour of amplifying its dizzying combat that plays gracefully with the concepts of positioning and patience. Highly refined, stylish and complex, Shogun Showdown is a delight.

Shogun Showdown is a roguelike in the most traditional sense of the term. All the genre staples you’d expect are here: a node-based map, shops, and bosses. Unlockable characters, weapons, and skills. There’s no fat to trim here, no additional runes that dole out minute percentage boosts or fancy narrative conceits to incentivise or reward death. You get a single currency used to buy morestuff,and that’s it: everything is in service of the combat, repeatedly funnelling you into its excellent clashes.

Combat is crunchy and satisfying, your attacks carrying a weight that makes each takedown feel like an event. |Image credit:Rock Paper Shotgun/Goblinz Publishing/Gamera Games

Firing an arrow at an enemy in Shogun Showdown.

A turn-based twist on the genre, positioning is your most important weapon against the Shogun’s hordes. At the start of a run, you are placed in the centre of a row of tiles. Movement is locked to single hops left and right, but you can also flip around to face the other way. Attacks, stylised as cards at the bottom of the screen, can be dragged above your character’s head to define the order in which they’ll be performed. Once a card has been used, you’re forced to wait a brief cooldown period before it can be primed again.

Every action (except for specific cards) takes up a turn. Whether you decide to move to your left or prime your bow for an attack, the baddies chilling around you willalsomake a decision at the same time. Their actions are visualised on screen alongside your own, their upcoming movements or combat abilities displayed on their body or above their head. Attacks that will be performed after your next move, meanwhile, flash yellow to encourage you to get out of their way, lest you be diagnosed with a terminal case of Large Sword In The Chest Disease.

Considering all of your attacks are tied to cooldowns, and the arenas you fight within are as cramped as a London house share (often stuffed full of as many people, too), every choice you make becomes the difference between life and death. Thankfully, your options are plentiful, the result of a rich and diverse selection of weapons and perks handed over with generous frequency as you pick your way through the game.

Spears can strike across two tiles in front, making them trickier to avoid when the arena becomes cramped. Thankfully, my spear is also primed, meaning both the attacker and the swordsman relaxing behind them are about to get a horrible surprise (death). |Image credit:Rock Paper Shotgun/Goblinz Publishing/Gamera Games

Using a spear to strike multiple targets in Shogun Showdown.

It’s astonishing stuff. Despite being turn-based, the drama it generates is a testament to the breadth of imagination on display within the design of these weapons. After only a few hours of play, it becomes apparent that no two encounters will ever be dealt with in the same way. You begin each run with two default weapons, but can only pick from your unlocked pool after specific rounds. You’ll rarely have access to more than a handful of attacks, basically, and although during a run they can be upgraded to boost their power, reduce their cooldown or become imbued with a helpful ability, the volume of fiddling you can do to each one is capped.

Who needs real-time action when turn-based battles like this can conjure such moments of brilliance? After one particularly memorable battle, I shouted so loud that I received a gentle text from my partner asking me to keep it down. In her defence, it was 2am. Such is the time-deleting joy this game provides in abundance.

Floating enemies can mimic one of your attacks at random, leading to some nasty situations where your best weapon is used against you. |Image credit:Rock Paper Shotgun/Goblinz Publishing/Gamera Games

Fending off three enemies, including a floating one that mimics your attacks.

And when it’s done? Well. A good roguelike is never truly done, is it? All I’ll say is that defeating the Shogun is far from the end, with more difficult challenges awaiting those brave enough to venture forth after the titular ruler is toppled. Even then, there are always new tactics to discover, new toys to play with, and new characters to be trialled on the battlefield. I fear my time with the game is far from over (complimentary).

2024 has been such an excellent year for roguelikes that I was convinced I had already had my fill. How, in a year that has already provided bothBalatroandHades II, could something of equal quality make a genuine attempt to steal the crown? More fool me, I suppose. After playing Shogun Showdown, it comes as no surprise that it has ducked and weaved its way into my life with such grace that I barely even noticed the blade it slipped into my heart. This is a dazzling gem of a game you simply cannot miss, even if you do get smoke-bombed.