HomeReviewsShiren the Wanderer: The Mystery Dungeon of Serpentcoil Island

Shiren the Wanderer: The Mystery Dungeon Of Serpentcoil Island Review: a traditional roguelite heavy on charm but light on agencySlightly less mystery would be grand, actually

Slightly less mystery would be grand, actually

Image credit:Spike Chunsoft/Rock Paper Shotgun

Image credit:Spike Chunsoft/Rock Paper Shotgun

A warrior fights ninjas in a forest in Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island.

Image credit:Spike Chunsoft/Rock Paper Shotgun

A group of friends and a talking ferret gather in a hotel in Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island.

Image credit:Spike Chunsoft/Rock Paper Shotgun

A description of a ‘walrus pot’ in Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island

Image credit:Spike Chunsoft/Rock Paper Shotgun

Shiren and Koppa in a dungeon in Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island.

More so than other games, my experience with Mystery Dungeon does feel like a case of the reviewer’s curse; the dreaded roguelike embargo. Played one run at a time as a cosy evening ritual, and the luster is going to stay on a lot longer. Still, that sense of fickleness - of having little agency how your runs turn out in the face of random drops - does feel like it’s baked in. Perhaps that’s the sticking point for me, having to deal with untameable chaos lurking underneath such inviting presentation. Perhaps I should let go and allow the winds of fate to carry me. It’s just not easy when they keep knocking me right back to the bottom of a mountain, and making me trust them again if I want to get back up.