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Shadows Of Doubt’s sharpshooter assassins keep missing and leaving huge piles of wasted ammo everywhereColePowered Games “currently seeking a fix for these less than accurate shooters”

ColePowered Games “currently seeking a fix for these less than accurate shooters”

Image credit:Fireshine Games

Image credit:Fireshine Games

A pile of ammo casings in Shadows Of Doubt thanks to a bug that causes snipers to miss

That’s according to developers ColePowered Games themselves, whocall attention to the heaps of spent ammunitionsome players have apparently been finding at crime scenes - evidence that the perpetrator could have done with another few weeks in bootcamp, or at least, spent more time trying to rank up in Call Of Duty than brushing up on theirNancy Drew. “Reports of Sharpshooter Assassins missing their intended targets have been circulating around the city, leaving piles of shell casings everywhere,” they cheerfully note. “The department is currently seeking a fix for these less than accurate shooters.”

An accompanying patch note for the game’s latest experimental branch update makes mention of a “potential fix for sniper excessive shooting scenario”. It doesn’t go into details, but I wonder whether they’ve considered giving Sharpshooters limited ammo so they don’t just burn through a million rounds till one finds its mark. Alternatively, they could consider coding some kind of NPC embarrassment system.

That these murder simulations sometimes fail is a testament to the game’s ambition - which other development studio has to think about problems like these? Other than IO Interactive, I guess, though they’re obviously coming at it from the other way round. What if somebody built a whole game around the idea that NPCs screw up, if only to literalise the old armchair development proverb about bugs actually being features? The whowouldadunnit, we could call it. Sounds like the kind of thing thecatamites would create. Anyhoo, Shadows Of Doubt remains in early access with no solid release date as yet.