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Screenshot Saturday Mondays: Flushing the urinal and kiting the rat ballI go on Twitter so you don’t have to
I go on Twitter so you don’t have to
Image credit:Frogman Interactive
Image credit:Frogman Interactive
Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday, I bring you a selection of these snaps and clips. We’re a bit short this week because of the rolling technical disaster that is modern Twitter, but I’ve still enjoyed ogling everything from a must-have immersive sim feature and a very unpleasant nighttime drive to lovely simulated water and strange spaceship shenanigans. Check out all these attractive and interesting indie games!
Considering thatDeep State(coming to Steam) boasts that it “combines elements of the immersive sim genre with classic 90s FPS action”, this feature should be considered mandatory:
We did it.#screenshotsaturday#gamedev#indiegame(sound on)pic.twitter.com/KJLn745ZjR— FrogmanDev - Wishlist DEEP STATE (@deepstategame)February 4, 2024
We did it.#screenshotsaturday#gamedev#indiegame(sound on)pic.twitter.com/KJLn745ZjR
I don’t know what horror game AM is but I hate/love this:
When the paranoia becomes overwhelming you can turn off the headlights to keep a low profile. This will will make it harder to see, but also harder to be seen. If only there was a way to fight back? Stay Tuned.#screenshotsaturday#horror#horrorgame#indiedev#HorrorCommunitypic.twitter.com/w0T63LbZdt— BrocBois Games (@BrocBoisGames)February 4, 2024
When the paranoia becomes overwhelming you can turn off the headlights to keep a low profile. This will will make it harder to see, but also harder to be seen. If only there was a way to fight back? Stay Tuned.#screenshotsaturday#horror#horrorgame#indiedev#HorrorCommunitypic.twitter.com/w0T63LbZdt
Lovely bit of water in plant-growing simulationIdu(demo available on Itch.io), which I must now go play:
For this#screenshotsaturday, I want to show the new dynamic water simulation I wrote for my plant simulation game. 🌊🌱pic.twitter.com/quhyDgskpX— johann (@epcc10)February 3, 2024
For this#screenshotsaturday, I want to show the new dynamic water simulation I wrote for my plant simulation game. 🌊🌱pic.twitter.com/quhyDgskpX
Wet on wet? Don’t threaten me with a good time:
The Marina in our upcoming Horror Metroidvania. WIP#screenshotsaturday#gamedev#indiegame#horrorgamepic.twitter.com/2T0OmjUNcY— Linus Larsson (@Knastrarn)February 2, 2024
The Marina in our upcoming Horror Metroidvania. WIP#screenshotsaturday#gamedev#indiegame#horrorgamepic.twitter.com/2T0OmjUNcY
Lovely little respawn animation from this yet-unnamed game:
Testing out this new respawn animation. Good thing vampires are immortal…#screenshotsaturday#IndieGameDevpic.twitter.com/A7PNKO0Abb— Pablo Cuello (@pablo__cuello)February 3, 2024
Testing out this new respawn animation. Good thing vampires are immortal…#screenshotsaturday#IndieGameDevpic.twitter.com/A7PNKO0Abb
Swish superheroics from this mystery game:
OhThe Milk Lake(coming to Steam), you know I can’t resist posting Emmer’s anxious hands reaching for surfaces:
long time since i’ve posted! here’s all the core character/environment system stuff working together in an actually extensible way.#screenshotsaturday#indiedev#gamedev#madewithunity#unity3d#themilklakepic.twitter.com/1oQIUBjYr3— The Milk Lake (@TheMilkLake)February 3, 2024
long time since i’ve posted! here’s all the core character/environment system stuff working together in an actually extensible way.#screenshotsaturday#indiedev#gamedev#madewithunity#unity3d#themilklakepic.twitter.com/1oQIUBjYr3
I like that Black Pellet (coming to Kickstarter) looks cool even with your standard capsule placeholder enemies:
“Claymotion”#screenshotsaturday#gamedevelopment#GodotEnginepic.twitter.com/v86i92HROZ— Black Pellet: A Claymation Game (@BlackPelletGame)February 3, 2024
“Claymotion”#screenshotsaturday#gamedevelopment#GodotEnginepic.twitter.com/v86i92HROZ
I do not understand what is happening here in Jitter (website here), “a sci-fi exploration/survival game in which you take the role of a spaceship’s AI” rescuing crew and rebuilding your ship, but don’t you also want to know?:
1 minute to go#screenshotsaturday#jittergamepic.twitter.com/yskKEgfhPj— Jitter Game (@SyoPic)February 3, 2024
1 minute to go#screenshotsaturday#jittergamepic.twitter.com/yskKEgfhPj
Thank you,Beyond The Plastic Wall(coming to Steam), for some classic behind-the-scenes wiggling. I know it’s simply a lighting effect but this always feels slightly magical to me:
i guess i should make these a bit more mobile viewing friendly!got a lot of new ideas for improving this today, let’s how it shakes out! 🤞#indiedev#screenshotsaturdaypic.twitter.com/cVRu9mk22A— August Håkansson’s 115th dream ✨ (@HakanssonAugust)February 4, 2024
i guess i should make these a bit more mobile viewing friendly!got a lot of new ideas for improving this today, let’s how it shakes out! 🤞#indiedev#screenshotsaturdaypic.twitter.com/cVRu9mk22A
A… problem…? …in WizMUD (playable in your browser):
Wtf who kited the ball of rats to spawn room ..not cool#screenshotsaturday#indiegame#gamedevpic.twitter.com/FzEkXaDXt1— WizMUD: A True Story (@wiz_mud)February 3, 2024
Wtf who kited the ball of rats to spawn room ..not cool#screenshotsaturday#indiegame#gamedevpic.twitter.com/FzEkXaDXt1
I dig the environmental sounds behind this 1-bit action in Repose:
for this#screenshotsaturdayI wanna show off some environmental hazards#reposegame#gamedev#pixelart#1bit#dungeoncrawler#gamemakerpic.twitter.com/R6Rlc6bsaZ— Attila Bertold Bozó - REPOSE (@0atis0)February 3, 2024
for this#screenshotsaturdayI wanna show off some environmental hazards#reposegame#gamedev#pixelart#1bit#dungeoncrawler#gamemakerpic.twitter.com/R6Rlc6bsaZ
What else caught your eye this weekend, reader dear?