HomeNewsWarhammer 40,000: Space Marine 2

Saber boss explains Space Marine 2’s microtransactions: “People don’t want to be sold horse armour anymore"New Warhammer 40K game’s optional purchases won’t make players feel “poked”

New Warhammer 40K game’s optional purchases won’t make players feel “poked”

Image credit:Saber Interactive/Rock Paper Shotgun

Image credit:Saber Interactive/Rock Paper Shotgun

Slaying a tyranid warrior with a chainsword in Space Marine 2.

Tips about kill-stealing aside, James found time to ask Willits about Space Marine 2’s microtransactions, and whether there was any nervousness returning to a cult hit series… especially one a lot of people had almost given up on ever seeing again. “Even the “push forward” combat of the original was part of [id’s] inspiration when we createdDoom 2016,” answered Willits. “So for me personally, it’s this huge circle. It’s always intimidating working on a franchise that people love.” But, with the right team, technology, and vision he says, “it just comes together.”

Warhammer 40,000: Space Marine 2 - Heed the Call of WarWatch on YouTube

Warhammer 40,000: Space Marine 2 - Heed the Call of War

Cover image for YouTube video

Back in April, Saber Interactive CEO Matthew Karchsaid that he felt the $70 gamewas “going to go the way of the dodo. I think the market is going to shift to development which is not necessarily lower quality, but there’s going to be an emphasis on trying to find ways to reduce costs.” Whether this means we should expect a bigger focus on monetisation in Saber’s games in the future, Willits is adamant that Space Marine 2 won’t make you feel “like you’re getting poked."

“There are shifts and trends in the industry,” he said when asked about the game’s approach to microtransactions. “People don’t want to be sold horse armour anymore. I can say that because I worked at Bethesda. Our fans never thought we ripped them off inWorld War Z. Focus are great. They kind of let us do what we want.” Space Marine 2’s additional purchases and updates will follow a similar model to World War Z, he says. “You buy a weapon pack. You buy a character pack.”

Another deep breath. The Maccy Cheese DLC is some cosmetics. The “Ultramarines Champions Pack” is some more cosmetics. The season pass is “receive armour, weapon and Champion cosmetics from your favourite Space Marine chapters through four phases”

Additionally, Focus brand manager Sylvain Le Rouxrecently told PCGamesNthat “everything you’ll get [in the passes] is purely cosmetic. All of the gameplay additions, whether it’s new missions or new enemies, all of that will come for free to all players.”

So, not too bad at all then. I mean, expensive, yes. And I won’t even start on the early unlock. But there’s no gameplay being held hostage - it’s just a case of letting players decide whether the extra cosmetics are worth the investment. I am sympathetic to the argument that cosmetics are “gameplay” in a sense, but this sits ok with me. Let me know if there’s something I’m missing here, though.

We’ll have more Gamescom goodness soon enough, providing James doesn’t pass out from dehydration before he returns. Apparently it’s impossible to find water that isn’t sparkling out there. I quite like sparkling water, but then again, I also quite likedCrackdown 3. Spice Maureen 2 is out September 9th, and it’s anyone’s guess who will emerge victorious when the inevitablePVP blood matchbetween James and Edwin commences.