HomeFeaturesLethal Company

RPS Game Club Asks: What do you think of Lethal Company?Shower The Company with your opinions ahead of our Game Club live chat

Shower The Company with your opinions ahead of our Game Club live chat

Image credit:Rock Paper Shotgun/Zeekerss

Image credit:Rock Paper Shotgun/Zeekerss

Screenshot of two players in Lethal Company.

To keep the ball rolling with this month’sGame Clubpick, we’re asking what you, the readers, think ofLethal Company?

What do you think of the comedy horror genre?

With rising comedy-horror hybrids like Lethal Company andContent Warning, do you think this is more of a fad with a limited life-span or are we seeing a clearly defined genre?

Of course, labelling comedy horror as a ‘new’ genre would be somewhat dishonest. Games likeDead Island 2andLollipop Chainsawemulate this blend well, but Lethal Company doesn’t quite fit into those categories. The game is more of a co-op walking sim that thrives under the banner of ‘making your own fun’. With this sandbox appeal, slap-stick humour and a good dose of paranoia as monsters hunt you down, it’s a satisfying blend. At least, initially.As an unapologetic fan of theResident Evilfranchise -Resident Evil 4in particular, I think a healthy amount of goofy cheesiness is a solid factor in enjoying any horror experience.

Whats your favourite Lethal Company monster?

Lethal Company has a range ofmonsters- some of which aresurprisingly hard workersand much more capable than myself at collecting scrap. But, which do you find interesting and wish there was more lore on?

Edwin professed his interest in The Bracken during our playthrough and its similarities to certain creepypasta entities. As a creature that primarily stalks the shadows in near-silence and will just watch you from afar, I can definitely see it featuring in some kind of ‘r/nosleep’ post.

Of course, there are some creatures with a very clear inspiration such as the Coil-Head, which follows a similar behavioural pattern to Dr Who’s Weeping Angels (which became far too overplayed might I add, they should have left it at ‘Blink’). Either way, I’d like to learn more about where they come from and how they co-exist with the other entities in the game.

Are mods essential for games like Lethal Company?

The initial gameplay loop of Lethal Company is satisfying up until a point. Usually, this is once you get good enough at the game to meet quotas without incident and the monsters lose some of their edge. In response, the modding community has been proactive, to say the least.

What’s your ideal Lethal Company squad?

I see merit in having at least one newbie on a team to guide through the process. You can, of course, get entertainment at their expense. Their unbridled terror at meeting new monsters is worth the cover charge alone. I also wouldn’t mind at least one capable person with a shovel. Bonus points if they can guard me against low-threat monsters in case I encounter any more face-hugging scenarios. Of course, at a bare minimum I just ask for anyone who isn’t blasting out music through their speakers. What would your ideal squad look like?

What are your funniest moments from playing Lethal Company?