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Payday 3 forms “strike team” focused on making the co-op FPS finally “meet your expectations"Players have many gripes about the heisting threequel
Players have many gripes about the heisting threequel
Image credit:Rock Paper Shotgun/Deep Silver
Image credit:Rock Paper Shotgun/Deep Silver
“We’re well aware that many of you aren’t satisfied with the game the way it is in its current state,” developers Starbreeze said inyesterday’s blog post. “In order to turn your feedback into action, we’ve put together a strike team of veteran developers from the design, community, communication and production teams with the focus on bringing Payday 3 up to where it will meet your expectations.”
Starbreeze say the strike team are “currently creating a plan, deciding what will shape the game into the heisting experience you expect from a Payday sequel in both the short & long term.” They expect to share that plan in February, laying out the improvements they’ll make and when we should see them in the game.
Starbreeze have previously talked aboutplanning to improve progression systems, a part many have criticised, including our ownPayday 3 review. Alice Bee said the game “has some good, complex levels to do your co-op heisting, but the matchmaking and levelling systems make it harder to have fun with other players.”
While the plan forms, Starbreeze encourage players to report feedback through theirFeatureUpvote page, which lets people submit ideas and bugs as well as vote on others' submissions. Top-voted feedback items there range from big and obvious criticisms such as adding an offline mode to small fun bits like “make it possible to crouch jump inside the escape vehicle as it was possible in PD2”.
While I played a heap ofPayday 2, I still haven’t touched 3. I’m waiting until I hear it’s in better shape. Sounds like it might be some time.
Starbreeze recently announced they are makinga cooperative multiplayer Dungeons & Dragons game.