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One-of-a-kind strategy sim Workers & Resources: Soviet Republic gets 1.0 release next monthRed stars in our eyes

Red stars in our eyes

Image credit:Hooded Horse

Image credit:Hooded Horse

A view of a snowy industrial area with a power station chimney in the background and a cloudy sky

Slovak studio 3Division’s city-buildingstrategysimWorkers & Resources: Soviet Republicwill leave early access on 20th June 2024 – a welcome blast of no-nonsense, planned-economy Soviet realism in the wake of the decadent capitalist theatrics of Summer Games Fest. Here’s a triumphal trailer with many a joyful image of high-density housing and locomotives in the snow.Workers & Resources: Soviet Republic - 1.0 Release Date Trailer | City Builder Tycoon GameWatch on YouTube…and here’s a resplendent bullet-point breakdown of the 1.0 launch from publishers Hooded Horse, who are elsewhere notorious for inflicting feudal village-coddlerManor Lordsupon the world. You know the old proverb: you can lead a Hooded Horse to communism, but you cannot make it seize the means of production. Yeah, I don’t really know where I’m going with that. It’s dialectics at a standstill, maybe. Perhaps we should allocate more resources to infrastructure, to get dialectics moving again.- New buildings to enrich the lives of citizens through entertainment and fitness, including the amphitheater, and a large stadium.- Additional playgrounds for the younger generation to stay healthy.- Brand new Western vehicles to expand the nation’s transit network.- Revamped education system to maximize the potential reach of teachers.- Graphical improvements to the electronics components factory, woodcutting post, sawmill, panels factory, and many more key buildings.- Improved factory connection nodes to facilitate a better flow of resources across complex production chains.- Plenty of other quality-of-life fixes and HUD tweaks.I only know about Workers & Resources: Soviet Republic thanks to Sin Vega, who has written someprettygloriousthings about it and the light it shines on other city-builders. It’s been going down well on celebrated socialist platform Steam, and I see no reason why that won’t continue once it hits the big 1.0.

Slovak studio 3Division’s city-buildingstrategysimWorkers & Resources: Soviet Republicwill leave early access on 20th June 2024 – a welcome blast of no-nonsense, planned-economy Soviet realism in the wake of the decadent capitalist theatrics of Summer Games Fest. Here’s a triumphal trailer with many a joyful image of high-density housing and locomotives in the snow.Workers & Resources: Soviet Republic - 1.0 Release Date Trailer | City Builder Tycoon GameWatch on YouTube…and here’s a resplendent bullet-point breakdown of the 1.0 launch from publishers Hooded Horse, who are elsewhere notorious for inflicting feudal village-coddlerManor Lordsupon the world. You know the old proverb: you can lead a Hooded Horse to communism, but you cannot make it seize the means of production. Yeah, I don’t really know where I’m going with that. It’s dialectics at a standstill, maybe. Perhaps we should allocate more resources to infrastructure, to get dialectics moving again.- New buildings to enrich the lives of citizens through entertainment and fitness, including the amphitheater, and a large stadium.- Additional playgrounds for the younger generation to stay healthy.- Brand new Western vehicles to expand the nation’s transit network.- Revamped education system to maximize the potential reach of teachers.- Graphical improvements to the electronics components factory, woodcutting post, sawmill, panels factory, and many more key buildings.- Improved factory connection nodes to facilitate a better flow of resources across complex production chains.- Plenty of other quality-of-life fixes and HUD tweaks.I only know about Workers & Resources: Soviet Republic thanks to Sin Vega, who has written someprettygloriousthings about it and the light it shines on other city-builders. It’s been going down well on celebrated socialist platform Steam, and I see no reason why that won’t continue once it hits the big 1.0.

Slovak studio 3Division’s city-buildingstrategysimWorkers & Resources: Soviet Republicwill leave early access on 20th June 2024 – a welcome blast of no-nonsense, planned-economy Soviet realism in the wake of the decadent capitalist theatrics of Summer Games Fest. Here’s a triumphal trailer with many a joyful image of high-density housing and locomotives in the snow.

Workers & Resources: Soviet Republic - 1.0 Release Date Trailer | City Builder Tycoon GameWatch on YouTube

Workers & Resources: Soviet Republic - 1.0 Release Date Trailer | City Builder Tycoon Game

Cover image for YouTube video

…and here’s a resplendent bullet-point breakdown of the 1.0 launch from publishers Hooded Horse, who are elsewhere notorious for inflicting feudal village-coddlerManor Lordsupon the world. You know the old proverb: you can lead a Hooded Horse to communism, but you cannot make it seize the means of production. Yeah, I don’t really know where I’m going with that. It’s dialectics at a standstill, maybe. Perhaps we should allocate more resources to infrastructure, to get dialectics moving again.

  • New buildings to enrich the lives of citizens through entertainment and fitness, including the amphitheater, and a large stadium.

  • Additional playgrounds for the younger generation to stay healthy.

  • Brand new Western vehicles to expand the nation’s transit network.

  • Revamped education system to maximize the potential reach of teachers.

  • Graphical improvements to the electronics components factory, woodcutting post, sawmill, panels factory, and many more key buildings.

  • Improved factory connection nodes to facilitate a better flow of resources across complex production chains.

  • Plenty of other quality-of-life fixes and HUD tweaks.

I only know about Workers & Resources: Soviet Republic thanks to Sin Vega, who has written someprettygloriousthings about it and the light it shines on other city-builders. It’s been going down well on celebrated socialist platform Steam, and I see no reason why that won’t continue once it hits the big 1.0.