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It Follows (me on Twitter)

Image credit:Night Dial / Banshee Games

Image credit:Night Dial / Banshee Games

A tall monster with long hair pursues the player, who holds an asthma inhaler in their hand.

CROWDED. FOLLOWED. Game TrailerWatch on YouTube

CROWDED. FOLLOWED. Game Trailer

Cover image for YouTube video

As you can see, that big lady is not stopping. The game sees players pushing past people who step in the way, scraping around for small change (to buy a ticket to get through a subway barrier), and slurping on that inhaler to keep a stamina meter up. Looks like the goal is definitely to channel the anxiety of a crowded space.

There’s also a bit where you push through a crowded nightclub to escape your paranormal pursuer, and if you look up and listen to the DJ, you’ll realise it’s Irish chiptune musician Chipzel, the artist who did the music for reflex-testing rhythm gameSuper Hexagonand dice-rolling roguelikeDicey Dungeons. This is a lot of Northern Ireland packed into one small space. Please, I need to get through. Excuse me, excuse me. Beep beep.

The game normally has two full stops in its name - Crowded. Followed. - but as with skateboarding simSkate, Irefuse to adopt such punctuationin game titles. It makes it hard to write sensible headlines. Please, we have trouble enough as it is with all the colons.

Incidentally, this isn’t the only recent short-form horror game set in an unsettling subterranean train station.The Exit 8is set in Shinjuku station in Tokyo, and isalternately wacky and frightening. And upcoming PS1-style horrorSorry We’re Closedis set partially in London’s tube. In real life, Ireland doesn’t have a subway - it barely has functioning overground rail. But as a Norn Irelander who has survived the underground transport networks of London and Montreal, I can confirm that Montreal’s is marginally scarier, mostly because of all the wet floors in winter.