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Northgard, Dune and Wartales devs Shiro Games reveal sci-fi MMO SpaceCraftComing to early access in 2025

Coming to early access in 2025

Image credit:Shiro Games

Image credit:Shiro Games

A scene of a red and white planet surface with tall yellow metal structures and the player’s hand holding a weapon in the foreground.

4X strategy and RPG stalwarts Shiro Games have announced SpaceCraft, a “massively multiplayer management and crafting adventure” set in Normandy during the Middle Ages, haha, of course not - it’s set in space. They won’t be winning the T.S. Eliot poetry prize with that title, but I guess it gets the job done. Here’s a trailer.SpaceCraft | REVEAL TRAILERWatch on YouTubeAnd here’s a little blurb:“Explore the vast expanses of space in a custom-built starship. Gather vital resources from diverse planets throughout the universe to craft housing, production, communication, and other essential structures. Join forces with other players to form powerful trade organizations to take on challenging missions and shape a constantly evolving economy.“You can read more on theSteam page, which digs a little into the detail of mechanics like faster-than-light travel, automation and fleet combat. The game’s coming to early access in 2025.Shiro are best known for"superb RTS"Northgard,“compulsive 4X"Dune: Spice Warsand"grimy medieval fantasy RPG” Wartales, all games I would hesitantly summarise as “teetering on the edge of serious greatness”. Breaking into MMO territory feels like a real gamble for them, but then again, when is making an MMO not a gamble?

4X strategy and RPG stalwarts Shiro Games have announced SpaceCraft, a “massively multiplayer management and crafting adventure” set in Normandy during the Middle Ages, haha, of course not - it’s set in space. They won’t be winning the T.S. Eliot poetry prize with that title, but I guess it gets the job done. Here’s a trailer.SpaceCraft | REVEAL TRAILERWatch on YouTubeAnd here’s a little blurb:“Explore the vast expanses of space in a custom-built starship. Gather vital resources from diverse planets throughout the universe to craft housing, production, communication, and other essential structures. Join forces with other players to form powerful trade organizations to take on challenging missions and shape a constantly evolving economy.“You can read more on theSteam page, which digs a little into the detail of mechanics like faster-than-light travel, automation and fleet combat. The game’s coming to early access in 2025.Shiro are best known for"superb RTS"Northgard,“compulsive 4X"Dune: Spice Warsand"grimy medieval fantasy RPG” Wartales, all games I would hesitantly summarise as “teetering on the edge of serious greatness”. Breaking into MMO territory feels like a real gamble for them, but then again, when is making an MMO not a gamble?

4X strategy and RPG stalwarts Shiro Games have announced SpaceCraft, a “massively multiplayer management and crafting adventure” set in Normandy during the Middle Ages, haha, of course not - it’s set in space. They won’t be winning the T.S. Eliot poetry prize with that title, but I guess it gets the job done. Here’s a trailer.

SpaceCraft | REVEAL TRAILERWatch on YouTube

SpaceCraft | REVEAL TRAILER

Cover image for YouTube video

And here’s a little blurb:

“Explore the vast expanses of space in a custom-built starship. Gather vital resources from diverse planets throughout the universe to craft housing, production, communication, and other essential structures. Join forces with other players to form powerful trade organizations to take on challenging missions and shape a constantly evolving economy.”

You can read more on theSteam page, which digs a little into the detail of mechanics like faster-than-light travel, automation and fleet combat. The game’s coming to early access in 2025.

Shiro are best known for"superb RTS"Northgard,“compulsive 4X"Dune: Spice Warsand"grimy medieval fantasy RPG” Wartales, all games I would hesitantly summarise as “teetering on the edge of serious greatness”. Breaking into MMO territory feels like a real gamble for them, but then again, when is making an MMO not a gamble?