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Noisy shooter Selaco adds a new game mode, turns kitchenware into weaponry, and teases plans for chapter 2The developers have been spinning plates

The developers have been spinning plates

Image credit:Altered Orbit Studios

Image credit:Altered Orbit Studios

The player reloads their firearm in retro shooter Selaco.

First things first - the new “Special Campaign” mode is basically the shooter’s equivalent of new game plus. It will let players replay the campaign (as it exists so far) “but with unique Endgame Content and Randomization,” say developers Altered Orbit inthe update post. It’ll add random enemy encounters and give weapons ARPG style rarity colours, among other tweakable settings.

There were plans to call this “Randomizer” mode but it seems the devs have redesigned and rebranded it. As with classic examples of new game plus, you’ll need to have already completed the game to unlock this new special mode (or, in this case, chapter one of the campaign - what exists of the game so far).

Selaco - Launch Trailer (Early Access)Watch on YouTube

Selaco - Launch Trailer (Early Access)

Cover image for YouTube video

It’s a fairly hefty update, which the developer cites as the reason for a delay in the story stuff that was planned to get players closer to their protagonist. Narrative additions theypreviously mentionedinclude “a major voice-over pass to flesh out Dawn as a character, the world of Selaco and the general plot”. That was planned for the end of this year, but it’s been pushed back a couple months to January or February next year, say the devs. In the meantime, work on the second chapter of theFPS"continues to progress rapidly," they say, dropping hints of deployable turrets, miniguns, and… is that a mech suit? Interesting.

Image credit:Altered Orbit Studios

A work-in-progress screenshot showing a paintover of the player in a mech suit, from the player’s perspective.

If Selaco’s many additions and alterations are sometimes difficult to follow, it’s partly because the devs don’t use a roadmap like other studios might during early access. “Roadmaps tend to have a negative effect on development/work,” they’vesaid in the past. “Experimentation with new ideas takes time, while roadmaps are schedule-focused and don’t allow for such things.”

However they’re doing things, it seems to be working just fine. Ed liked Selaco when hereviewed the first early access build, calling it a work of impressive “GZDoom wizardry” and praising those cunning AI enemies. Here’s what he had to say about the running and/or gunning.

It’s currentlydiscounted in Steam’s Autumn sale, if you like a bit of noise.