HomeNewsNo Rest for the Wicked (2024)
No Rest For The Wicked’s first hotfix addresses durability and repair cost complaintsPerformance improvements still to come
Performance improvements still to come
Image credit:Moon Studios
Image credit:Moon Studios
No rest forNo Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week withperformance issues, among other issues, and Moon Studios have now deployed their first hotfix.Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’sthe full list of changes:Balance Changes:Reduced Durability Damage TakenReduced Repair CostsIncreased Drop Rate on Repair PowdersReduced Stamina CostsReduced Fall Damage CurveReduced cost of Horseshoe Crab and food that includes Horseshoe CrabBalance update for the Cerim Crucible bossChanged Corpse-Smeared Blade starting from Tier 2 to Tier 1Loot Changes:Introduced more Weapons into Fillmore’s Pre-Sacrament Loot TableReduced Drop Rate of Fallen EmbersStability:Fixed crash that could occur when quitting out to the main menuBug Fixes:Improved inventory navigationFixed jump at Potion Seller Cave so you can’t miss the jump when executed correctlyBlocked off an out of bounds area of Nameless PassRemoved lingering dev toolsWhen I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest.No Rest For The Wickedseems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.Earlier this week, Moon outlined alist of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.
No rest forNo Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week withperformance issues, among other issues, and Moon Studios have now deployed their first hotfix.Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’sthe full list of changes:Balance Changes:Reduced Durability Damage TakenReduced Repair CostsIncreased Drop Rate on Repair PowdersReduced Stamina CostsReduced Fall Damage CurveReduced cost of Horseshoe Crab and food that includes Horseshoe CrabBalance update for the Cerim Crucible bossChanged Corpse-Smeared Blade starting from Tier 2 to Tier 1Loot Changes:Introduced more Weapons into Fillmore’s Pre-Sacrament Loot TableReduced Drop Rate of Fallen EmbersStability:Fixed crash that could occur when quitting out to the main menuBug Fixes:Improved inventory navigationFixed jump at Potion Seller Cave so you can’t miss the jump when executed correctlyBlocked off an out of bounds area of Nameless PassRemoved lingering dev toolsWhen I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest.No Rest For The Wickedseems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.Earlier this week, Moon outlined alist of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.
No rest forNo Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week withperformance issues, among other issues, and Moon Studios have now deployed their first hotfix.
Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’sthe full list of changes:
When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest.No Rest For The Wickedseems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.
Earlier this week, Moon outlined alist of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.