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Nightingale’s latest patch fixes major crashes, material losses, and improves the UIA huge list of tweaks

A huge list of tweaks

Image credit:Rock Paper Shotgun/Inflexion Games

Image credit:Rock Paper Shotgun/Inflexion Games

Taking aim with a crude crossbow in Nightingale.

Nightingale’s latest 0.1.1 patch is an enormous list of changes, all of which you can find on their officialpatch notes page. And the headline act here are fixes for various crashes, including those that happened when loading into The Watch, when in tutorial realms, mining and chopping trees, and if you happened to play on an Intel processor. Perhaps the most reassuring change is force quits shouldn’t lead to your progression being entirely reset. If my progression was reset during review, I would’ve crumbled into a pile of common rarity logs.

Image credit:Rock Paper Shotgun/Inflexion Games

A blue silhouette of a building to be completed in Nightingale.

The game’s clunky UI was a big sticking point for me during my early access review, so it’s nice to get some confirmation that I wasn’t imagining some of the smaller annoyances. Guidebook entries shouldn’t require two clicks to open anymore. I always thought I was clicking more than once doing my time in the review mines! I knew it!

While the patch is certainly welcome, Nightingale’s gear score chase, lackluster portal realms, and weightless combat strike me as things in need of fundamental change - to say nothing of anoffline mode, which Inflexion have promised to add. It remains to be seen whether the game can weather the storm and swing those “mixed” Steam reviews into positive.