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New “What is Kemuri?” video reveals much more and yet nothing about the cool co-op action gameThe online not-linear-but-not-open-world-either game teases more secrets

The online not-linear-but-not-open-world-either game teases more secrets

Image credit:Unseen

Image credit:Unseen

A teaser image of co-op action parkour game Kemuri, showing a player standing on top of a railing, between two skyscrapers

In the video, many team members, including Ikumi Nakamura but also concept artist Nass, level designer Shane Canning, technical artist Omar Espinosa, game designer Idris Grey Macchruiteir, and others, go for little backlit city walks and talk about cool things to do with designing the game, with occasional bits of early concept art and prototype footage mixed in.

What is KEMURI? UNSEEN artworks, animations, gameplay & behind the scenes with Ikumi NakamuraWatch on YouTube

What is KEMURI? UNSEEN artworks, animations, gameplay & behind the scenes with Ikumi Nakamura

Cover image for YouTube video

I will pick out some bits. Influences include dark fantasy and anime, as well as nostalgia. In common with Ghostwire: Tokyo, in Kemuri you fight yokai, in a world that’s “a blend of old and new”. As a yokai hunter you’re “hunting the unknown” and “clad in mystery” (much like me, watching this video and trying to pin some of the flighty butterflies of cold hard fact to my display board of news). Yokai aren’t inherently good or evil, and have “profound backstories”. There is talk of choices to be made, and the consequences thereof.