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New Quake singleplayer map pack remixes multiplayer levels from Counter-Strike, Mario Kart, and more"Wait, is this from…? Oh god I can’t believe they made this"
“Wait, is this from…? Oh god I can’t believe they made this”
Image credit:Rock Paper Shotgun/Colossus
Image credit:Rock Paper Shotgun/Colossus
Johnsto’s Law states: if a game has a level editor, someone will recreate de_dust2. The iconic Counter-Strike map is,I have argued, “one of the fundamental shapes of video games”. Recreating levels from other games is a mapping tradition as old as creating your house (not to be confused withMyHouse). I am delighted to see this done en masse, with a twist. A new player-made map pack forQuakeoffers 30 new singleplayer levels based on multiplayer levels from other games including Unreal Tournament,Valorant,Perfect Dark, and Mario Kart 64. Yes, of course it has a de_dust2.
Over the past few weeks, dozens of mappers built new singleplayer Quake levels around the layouts of multiplayer maps from other games. Released for free on Sunday, theRemix Jam map packcontains 30 of these remixes. It’s quite an interesting mix.
Image credit:Rock Paper Shotgun/SodiumImage credit:Rock Paper Shotgun/RJImage credit:Rock Paper Shotgun/GreenwoodImage credit:Rock Paper Shotgun/Robert YangRecognise ‘em?
Image credit:Rock Paper Shotgun/Sodium
Image credit:Rock Paper Shotgun/RJ
Image credit:Rock Paper Shotgun/Greenwood
Image credit:Rock Paper Shotgun/Robert Yang
Robert Yang (who haswritten a fair bit for usabout level design and about Quake) wroteon his blogabout his process in making a Quake map from Counter-Strike’s de_aztec. It’s a really fun Aztec adaptation, that, definitely one I’d recommend prioritising from the pack. If you’re planning to play, mind, do save that blog post until after you’ve played that map, because he explains some of the playful parts that are best as surprises. Ah, it’s very fun.
Since folks tend to ask: for you, I did quickly try the Remix Jam pack on Bethesda and Nightdive’s official “enhanced” version of Quake, and it mostly worked but lacked the cool Walkman key model so I suppose other parts might be wonky too. Myself, I played using the updated engineQuakespasm, same as ever.
If you don’t know how to play custom maps, oh hey, two years back, Robert Yang wrote abouthow to start playing Quakein the modern day, including recommendations for other community map packs. I’d also like to throw inthe first Brutalist map packfor fun exploration of a theme (the secondhad a phenomenal start map but its many concrete hells didn’t grab me as much).