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Monster Hunter Wilds will have a spider-free mode for those with arachnophobiaLegs redacted

Legs redacted

Image credit:Capcom

Image credit:Capcom

A greatsword-wielding hunter swings at a sandworm in a trailer for Monster Hunter Wilds

So how does it deal with eight-legged monsters? Theybecome slimes, of course. As Automaton note, so far only small monsters appear to be accounted for. It’s not clear how larger monsters with spider-like legs will be altered, if at all. What even counts as “spider-like” anyway? When your game is full of hybrid creatures that take inspiration from all sorts of wildlife, that line where a phobia kicks in may be hard to define.

Monster Hunter Wilds is not the first game to do this sort of thing. Even this week,Call Of Duty: Black Ops 6came out withan arachnophobia mode in its zombies campaign. Meanwhile, shrunken survival gameGroundedhas anextensive arachnophobia modethat lets you disable or enable every individual element of what makes a spider scary. You can get rid of the legs but keep the fangs, for example. Or just turn it into a harmless pair of spheres.

The PC beta for Monster Hunter Wildsisn’t arriving on Steam until October 31st, so we won’t be able to investigate the monstrous wilderness ourselves just yet. But if you do play, you’ll be able to import your character when the full game releases on February 28th next year (actual progression through the game’s opening chapter will not be saved though, say Capcom).