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Microsoft closing Arkane Austin was “stupid”, says founder: recreating “a very special group” like that would be “impossible”Dishonorable

Dishonorable

Image credit:Bethesda

Image credit:Bethesda

The five playable characters in Prey: Mooncrash.

Today in “person you already like says something you already agree with, but it’s still good to hear them say it” news, Arkane founder and im-simmyRPGstudio WolfEye head Raphael Colantonio has spoken on Microsoft’s decision to shutterPrey (2017)studio Arkane Austin -alongside a handful of others- back in May.

Colantonio, who founded Arkane in 1999 and departed in 2017 to formWeird Weststudio WolfEye, recently chatted to Jeremy Peelfor PC Gamerabout Arkane’s closure, saying:

I think if you look a little bit, it’s obvious that Arkane Austin was a very special group of people that have made some cool things and that could pull it off again. I think it was a decision that just came down to, ‘We need to cut something.’ Was it to please the investors, the stock market? They’re playing a different game.

Weird West - Official Gameplay Trailer | ID@XboxWatch on YouTube

Weird West - Official Gameplay Trailer | ID@Xbox

Cover image for YouTube video

He continued:

“Recreating a very special group like that is, I would dare to say, impossible. It takes forever. When you have that magic of Harvey [Smith] and Ricardo [Bare] etc that all come together, it’s a specific moment in time and space that just worked out this way, that took forever to reach. Those people together can really make magic. It’s not like, ‘Doesn’t matter, we’ll just rehire.’ No, try it. That’s what big groups do all the time. They try to just hire massively and overpay people to create those magic groups. It doesn’t work like this. So to me, that was stupid. But what do I know?”

Here’s some emotive opining(writing?) wot I done about Prey.