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Manor Lords VR mod suggests that it would make a terrific god simCower, my loyal subjects!

Cower, my loyal subjects!

Image credit:Hooded Horse

Image credit:Hooded Horse

A screenshot of Manor Lords, an RTS/citybuilder, depicting men in medieval armour doing close quarters battle with swords and shields.

I don’t have a lot of interest in VR these days, but I do have an interest in the beautifully realised miniature doings of your villagers inManor Lords, the city builder that iscurrently rather popularon noted purveyor of ye finest interactive entertainments Steam - and which now has unofficial VR support care of Flat2VR and Praydog’s UEVR.Specifically, I am interested in physically standing over those villagers like King Homer or the policeman inMilitsioner, roaring threats and laughing as they entirely fail to flee in terror, because the game doesn’t simulate NPC reactions to intangible bellowing giants. Ah, if only this were a god sim. Catch footage of the mod below. It’s certainly a lovely way of experiencing the intricacy of village life, though the current lack of support for motion controls spoils the thrill.If you don’t have a VR headset, take heart - there’s always the official visit mode, which lets you tour your estates in first or third-person. Besides, I’m not sure being an intangible giant will be much help when you’rebuilding things.Manor Lords VR ModWatch on YouTubeNot heard of Praydog? Ian Higton of Eurogamerland has apiece on why it’s a literal game-changer for PC VR, in that it supposedly enables VR support for thousands of Unreal Engine games in a couple of clicks. I’ve never tried it for myself, and I must of course defer toRPS’s VR guru-at-large Rick Lane, but praydog has a decent track record: they createda big first-person VR mod for Resident Evil 2 which Brendy enjoyed.As for non-VRManor Lords, developer Slavic Magic are working onthe first proper update. They don’t appear to have VR functionality on the vision board, but they do have big plans for sawpits. We’ve also put together a bunch of guides - here’sa Manor Lords beginner’s guidefor those still in year one, and here’show to keep your approval highas lord of the manor. I wonder what my approval ratings would be like if could crush my subjects underfoot? That’ll learn them to think witheringly of me when all I am trying to do is work them like dogs.

I don’t have a lot of interest in VR these days, but I do have an interest in the beautifully realised miniature doings of your villagers inManor Lords, the city builder that iscurrently rather popularon noted purveyor of ye finest interactive entertainments Steam - and which now has unofficial VR support care of Flat2VR and Praydog’s UEVR.Specifically, I am interested in physically standing over those villagers like King Homer or the policeman inMilitsioner, roaring threats and laughing as they entirely fail to flee in terror, because the game doesn’t simulate NPC reactions to intangible bellowing giants. Ah, if only this were a god sim. Catch footage of the mod below. It’s certainly a lovely way of experiencing the intricacy of village life, though the current lack of support for motion controls spoils the thrill.If you don’t have a VR headset, take heart - there’s always the official visit mode, which lets you tour your estates in first or third-person. Besides, I’m not sure being an intangible giant will be much help when you’rebuilding things.Manor Lords VR ModWatch on YouTubeNot heard of Praydog? Ian Higton of Eurogamerland has apiece on why it’s a literal game-changer for PC VR, in that it supposedly enables VR support for thousands of Unreal Engine games in a couple of clicks. I’ve never tried it for myself, and I must of course defer toRPS’s VR guru-at-large Rick Lane, but praydog has a decent track record: they createda big first-person VR mod for Resident Evil 2 which Brendy enjoyed.As for non-VRManor Lords, developer Slavic Magic are working onthe first proper update. They don’t appear to have VR functionality on the vision board, but they do have big plans for sawpits. We’ve also put together a bunch of guides - here’sa Manor Lords beginner’s guidefor those still in year one, and here’show to keep your approval highas lord of the manor. I wonder what my approval ratings would be like if could crush my subjects underfoot? That’ll learn them to think witheringly of me when all I am trying to do is work them like dogs.

I don’t have a lot of interest in VR these days, but I do have an interest in the beautifully realised miniature doings of your villagers inManor Lords, the city builder that iscurrently rather popularon noted purveyor of ye finest interactive entertainments Steam - and which now has unofficial VR support care of Flat2VR and Praydog’s UEVR.

Specifically, I am interested in physically standing over those villagers like King Homer or the policeman inMilitsioner, roaring threats and laughing as they entirely fail to flee in terror, because the game doesn’t simulate NPC reactions to intangible bellowing giants. Ah, if only this were a god sim. Catch footage of the mod below. It’s certainly a lovely way of experiencing the intricacy of village life, though the current lack of support for motion controls spoils the thrill.

If you don’t have a VR headset, take heart - there’s always the official visit mode, which lets you tour your estates in first or third-person. Besides, I’m not sure being an intangible giant will be much help when you’rebuilding things.

Manor Lords VR ModWatch on YouTube

Manor Lords VR Mod

Cover image for YouTube video

Not heard of Praydog? Ian Higton of Eurogamerland has apiece on why it’s a literal game-changer for PC VR, in that it supposedly enables VR support for thousands of Unreal Engine games in a couple of clicks. I’ve never tried it for myself, and I must of course defer toRPS’s VR guru-at-large Rick Lane, but praydog has a decent track record: they createda big first-person VR mod for Resident Evil 2 which Brendy enjoyed.

As for non-VRManor Lords, developer Slavic Magic are working onthe first proper update. They don’t appear to have VR functionality on the vision board, but they do have big plans for sawpits. We’ve also put together a bunch of guides - here’sa Manor Lords beginner’s guidefor those still in year one, and here’show to keep your approval highas lord of the manor. I wonder what my approval ratings would be like if could crush my subjects underfoot? That’ll learn them to think witheringly of me when all I am trying to do is work them like dogs.