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Manor Lords is getting new maps, building upgrades and reworks for the marketplace and ale distributionPretty much got everything into the headline, there

Pretty much got everything into the headline, there

Image credit:Hooded Horse

Image credit:Hooded Horse

A snowy river village in Manor Lords

Manor Lordsdeveloper Greg Styczeń, aka Slavic Magic, has emerged from his keep with news of a forthcoming patch for the medieval citybuilder. It’ll add new maps, building upgrades and reworks for various economic systems.The announcement post is mostly image-based, in keeping with the classic saying that “a picture is worth a thousand words, as long as the words in question are mostly synonyms for ‘hut’, ‘mud’, ‘tree’ and ‘mountain’”. Fortunately, Styczeń threw in a few captions to light the way.Here are a couple of screens of the (currently untitled) new maps. I like those mountains.Image credit:Hooded HorseHere are a couple of the new building upgrades.Image credit:Hooded HorseAnd here’s a draft screen of a rework for ale and water distribution. “We’ve overhauled how ale and water are supplied to settlements,” Styczeńexplains. “These changes are now in closed testing and will improve the function of taverns and wells.“Image credit:Hooded HorseHe’s also making changes to how marketplaces and goods distribution work, “having tested three different systems to find an engaging, intuitive, and easy-to-understand solution”. The rework adds new distribution filters for marketplaces. Witness the hot interfacial action below. Who spilled monopoly houses all over my 14th-century Franconia?Image credit:Hooded HorseManor Lords recently scored Best Debut Indie Game and Best Sim/Strategy nominations in the Geoff Keighley Awards, but Styczeń isn’t letting it go to his head. “The game remains in Early Access, and I know there are plenty of features, adjustments, and fixes you’re all looking forward to,” he concludes. “Your feedback has always been an essential part of the process, and I’m committed to continuing the open development approach that’s gotten us this far and working hard to improve the game.““While obtuse in places, Manor Lords is an idiosyncratic, lively and sturdy sim that will keep you curious and delighted with its many intricacies,” Nicwrote back at the early access launchin April, adding that “it definitely doesn’t feel even close to complete, but it does feel alive.” Since then, the game hasattracted a little criticismfrom people who wanted faster updates. I’m not sure how transformative this latest patch is, but the new maps seem like a substantial addition.

Manor Lordsdeveloper Greg Styczeń, aka Slavic Magic, has emerged from his keep with news of a forthcoming patch for the medieval citybuilder. It’ll add new maps, building upgrades and reworks for various economic systems.The announcement post is mostly image-based, in keeping with the classic saying that “a picture is worth a thousand words, as long as the words in question are mostly synonyms for ‘hut’, ‘mud’, ‘tree’ and ‘mountain’”. Fortunately, Styczeń threw in a few captions to light the way.Here are a couple of screens of the (currently untitled) new maps. I like those mountains.Image credit:Hooded HorseHere are a couple of the new building upgrades.Image credit:Hooded HorseAnd here’s a draft screen of a rework for ale and water distribution. “We’ve overhauled how ale and water are supplied to settlements,” Styczeńexplains. “These changes are now in closed testing and will improve the function of taverns and wells.“Image credit:Hooded HorseHe’s also making changes to how marketplaces and goods distribution work, “having tested three different systems to find an engaging, intuitive, and easy-to-understand solution”. The rework adds new distribution filters for marketplaces. Witness the hot interfacial action below. Who spilled monopoly houses all over my 14th-century Franconia?Image credit:Hooded HorseManor Lords recently scored Best Debut Indie Game and Best Sim/Strategy nominations in the Geoff Keighley Awards, but Styczeń isn’t letting it go to his head. “The game remains in Early Access, and I know there are plenty of features, adjustments, and fixes you’re all looking forward to,” he concludes. “Your feedback has always been an essential part of the process, and I’m committed to continuing the open development approach that’s gotten us this far and working hard to improve the game.““While obtuse in places, Manor Lords is an idiosyncratic, lively and sturdy sim that will keep you curious and delighted with its many intricacies,” Nicwrote back at the early access launchin April, adding that “it definitely doesn’t feel even close to complete, but it does feel alive.” Since then, the game hasattracted a little criticismfrom people who wanted faster updates. I’m not sure how transformative this latest patch is, but the new maps seem like a substantial addition.

Manor Lordsdeveloper Greg Styczeń, aka Slavic Magic, has emerged from his keep with news of a forthcoming patch for the medieval citybuilder. It’ll add new maps, building upgrades and reworks for various economic systems.

The announcement post is mostly image-based, in keeping with the classic saying that “a picture is worth a thousand words, as long as the words in question are mostly synonyms for ‘hut’, ‘mud’, ‘tree’ and ‘mountain’”. Fortunately, Styczeń threw in a few captions to light the way.

Here are a couple of screens of the (currently untitled) new maps. I like those mountains.

Image credit:Hooded Horse

A summertime villager in Manor Lords with forests and mountains behind

A village in Manor Lords with forest and mountains behind

Here are a couple of the new building upgrades.

Image credit:Hooded Horse

A picture of a tall peaked house in Manor Lords

A picture of a village well in Manor Lords

And here’s a draft screen of a rework for ale and water distribution. “We’ve overhauled how ale and water are supplied to settlements,” Styczeńexplains. “These changes are now in closed testing and will improve the function of taverns and wells.”

Image credit:Hooded Horse

An ale and water distribution menu in Manor Lords with houses coloured red and green

He’s also making changes to how marketplaces and goods distribution work, “having tested three different systems to find an engaging, intuitive, and easy-to-understand solution”. The rework adds new distribution filters for marketplaces. Witness the hot interfacial action below. Who spilled monopoly houses all over my 14th-century Franconia?

Image credit:Hooded Horse

A marketplace interface in Manor Lords with houses coloured green

Manor Lords recently scored Best Debut Indie Game and Best Sim/Strategy nominations in the Geoff Keighley Awards, but Styczeń isn’t letting it go to his head. “The game remains in Early Access, and I know there are plenty of features, adjustments, and fixes you’re all looking forward to,” he concludes. “Your feedback has always been an essential part of the process, and I’m committed to continuing the open development approach that’s gotten us this far and working hard to improve the game.”

“While obtuse in places, Manor Lords is an idiosyncratic, lively and sturdy sim that will keep you curious and delighted with its many intricacies,” Nicwrote back at the early access launchin April, adding that “it definitely doesn’t feel even close to complete, but it does feel alive.” Since then, the game hasattracted a little criticismfrom people who wanted faster updates. I’m not sure how transformative this latest patch is, but the new maps seem like a substantial addition.