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Manor Lords gets its first big patch, with new taxes, animations and changes to tradingAlso puts a stop to “overly high ale consumption”
Also puts a stop to “overly high ale consumption”
Image credit:Hooded Horse
Image credit:Hooded Horse
Harken to me, serfs! There’s a big new patch forManor Lordsnow available in beta testing for all players. Developer Greg Styczeń has blogged about it in depth. Yes, this is one ofthoseupdate changelogs, the ones that keep on scrolling with hypnotic insistence till at last you tear your eyes away and look around and oh hell, it’s night and why am I standing over this altar, holding a skewered doll?
Here are some highlights fromthat changelog: players can now trade between their own regions using Trading Posts, without needing Barter or Pack Stations. You can also now turn off trading with Free Merchants and Tradepoints for each good type, in case you only want to trade with certain regions, and the import display will adjust dynamically to show the lowest possible price to be found.
What Slavic Magic giveth they taketh away, however. There’s a new kind of tax to worry about, the “Annual Royal Tax” or “King’s Tax”, which is collected from the Treasury once per year and calculated per resident. According to Styczeń, the new tax has been reintroduced from an earlier version and “should slightly punish bad workplace optimization and make it more difficult to hoard huge amounts of cash”.
In still more uplifting news, there’s now a visual representation for carrying corpses, and you can preview the game’s 30-day mourning periods to better monitor the impact on productivity, you kindly soul, you.
The rate of Hildebolt’s claims
The famous “None” people spawning in huge numbers and refusing to do any work
The clogged Trading Posts
The game being stuck at the summary screen after a victory / game over
Very weak archer damage
Inefficient sawpits which also triggered “generic storage full” problem banners
Problems with optimizations in large cities (still some work to do here)
Inefficient marketplace supply
Problems with farming, like crops erasing in the winter & inefficient harvests
Too harsh oversupply/undersupply systems
People and/or livestock staying homeless even though there is living space in the settlement
Overly high ale consumption
To access the patch, you will need to do these eight things in exactly this order: Open Steam; right-click onManor Lordsin your library; select Properties; go to BETAS tab; Enter the password: veryNiceBasket; choose “pre_release” from the “Beta participation” drop-down list; wait for the game to update the files (if nothing happens, restart the Steam client); and finally, launch the game.
A “sturdy and immersive builder that feels incomplete yet alive with promise”, Nic summarised in ourManor Lords early access review. It certainly seems to be coming along nicely post-launch. You can read more on the subject in my recentinterview with publisher Hooded Horse.