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Manor Lords buildings: Every building in Manor Lords explainedExplaining every building in Manor Lords
Explaining every building in Manor Lords
Image credit:Rock Paper Shotgun/Hooded Horse
Image credit:Rock Paper Shotgun/Hooded Horse
Looking to make sense of all the different Manor Lords buildings?If you want to make a true town out of your starting encampment inManor Lords, you’ll need to seriously diversify the number of buildings in your settlement.Manor Lordsgives players access to a whopping 40+ buildings, most of which are unlocked from the start of the game. But such a dizzying array of buildings organised into 9 different tabs in the building menu is enough to make anyone a little unsure of what each building actually does and when it should be built.In this guide, we’ll walk you through all thebuildings in Manor Lords, how much they cost to make, and exactly what they’re used for, so that you can properly plan out your town.To see this content please enable targeting cookies.Manage cookie settingsAll Manor Lords buildingsHere is the full list of all standalone buildings in Manor Lords:BuildingCostEffectLogging Camp2x TimberGathers Timber from Trees.Woodcutter’s Lodge1x TimberGathers Firewood from Trees.Sawpit2x TimberProduces Planks from Timber.Forester’s Hut2x TimberWorkers plant new Trees.Charcoal Kiln2x TimberProduces Charcoal from Firewood.Hunting CampFreeProduces Meat and Hides from Wild Animals.Forager Hut1x TimberGathers Berries from Berry Deposits.Apiary2x PlanksProduces Honey.Stonecutter Camp2x TimberGathers Stone from Fieldstone Deposits.Mining Pit1x TimberGathers Iron Ore or Clay from Deposits.Granary2x Timber10x StoneStores Food items.Storehouse2x TimberStores Generic Storage items.Pack Station1x TimberSets up Barter Connections between regions.Hitching Post1x TimberProvides 1 Stable Space for Oxen and Horses.Burgage Plot2x TimberProvides living space for a family.Well1x TimberProvides drinking water.MarketplaceFreeA space where Stalls can be set up.Firewood CartFreeProduces Firewood from Regional Wealth.Food CartFreeProduces Bread from Regional Wealth.Tavern5x TimberProvides Entertainment for citizens.Wooden Church5x Timber20x Planks10x StoneProvides Faith for citizens.Corpse PitFreeStores raider corpses.FieldFreeGrows various crops.Farmhouse3x TimberUsed to employ families on Fields.PastureFreeProvides space for Livestock.Sheep Farm1x TimberProduces Wool from Sheep.Windmill4x TimberProduces Flour from Grain.Communal Oven2x TimberProduces Bread from Flour.Bloomery2x TimberProduces Iron Slabs from Iron Ore.Smithy2x TimberProduces Tools from Iron Slabs.Clay Furnace2x Timber5x StoneProduces Clay Tiles from Clay.Malthouse4x TimberProduces Malt from Barley.Tannery4x TimberProduces Leather from Hides.Weaver Workshop4x TimberProduces Yarn from Wool or Flax from Linen.Dyer’s Workshop2x TimberProduces Dyes from Berries.Trading Post4x TimberEnables Trade.Livestock Trading Post2x TimberEnables trade of Livestock.Settlers Camp250x Regional WealthSettles a new region.Manor5x Timber20x Planks15x StoneWhere you and your retinue live.ShrineFreeCosmetic only.There is also a number of Backyard Extensions that you can build inside Burgage Plots. These are all listed below:ExtensionCostResource YieldApple Orchard50x Regional WealthApplesArmorer’s Workshop4x Planks10x Regional WealthHelmets, Mail Armor, Plate ArmorBakery Extension5x Planks5x Regional WealthBreadBlacksmith’s Workshop5x Planks5x Regional WealthTools, Sidearms, Spears, PolearmsBowyer’s Workshop4x PlanksWarbowsBrewery Extension5x Planks5x Regional WealthAleChicken Coop25x Regional WealthEggsCobbler’s Workshop5x Planks5x Regional WealthShoesGoat Shed25x Regional WealthHidesJoiner’s Workshop Orchard4x PlanksWooden Parts, ShieldsTailor’s Workshop5x Planks5x Regional WealthClothes, Cloaks, GambesonsVegetable Garden15x Regional WealthVegetablesThat’s every Manor Lords building explored and explained. If you need help funding the expansion of your town, check out our guides on how to increasePopulation, as well as yourRegional WealthandTreasury.
Looking to make sense of all the different Manor Lords buildings?If you want to make a true town out of your starting encampment inManor Lords, you’ll need to seriously diversify the number of buildings in your settlement.Manor Lordsgives players access to a whopping 40+ buildings, most of which are unlocked from the start of the game. But such a dizzying array of buildings organised into 9 different tabs in the building menu is enough to make anyone a little unsure of what each building actually does and when it should be built.In this guide, we’ll walk you through all thebuildings in Manor Lords, how much they cost to make, and exactly what they’re used for, so that you can properly plan out your town.To see this content please enable targeting cookies.Manage cookie settingsAll Manor Lords buildingsHere is the full list of all standalone buildings in Manor Lords:BuildingCostEffectLogging Camp2x TimberGathers Timber from Trees.Woodcutter’s Lodge1x TimberGathers Firewood from Trees.Sawpit2x TimberProduces Planks from Timber.Forester’s Hut2x TimberWorkers plant new Trees.Charcoal Kiln2x TimberProduces Charcoal from Firewood.Hunting CampFreeProduces Meat and Hides from Wild Animals.Forager Hut1x TimberGathers Berries from Berry Deposits.Apiary2x PlanksProduces Honey.Stonecutter Camp2x TimberGathers Stone from Fieldstone Deposits.Mining Pit1x TimberGathers Iron Ore or Clay from Deposits.Granary2x Timber10x StoneStores Food items.Storehouse2x TimberStores Generic Storage items.Pack Station1x TimberSets up Barter Connections between regions.Hitching Post1x TimberProvides 1 Stable Space for Oxen and Horses.Burgage Plot2x TimberProvides living space for a family.Well1x TimberProvides drinking water.MarketplaceFreeA space where Stalls can be set up.Firewood CartFreeProduces Firewood from Regional Wealth.Food CartFreeProduces Bread from Regional Wealth.Tavern5x TimberProvides Entertainment for citizens.Wooden Church5x Timber20x Planks10x StoneProvides Faith for citizens.Corpse PitFreeStores raider corpses.FieldFreeGrows various crops.Farmhouse3x TimberUsed to employ families on Fields.PastureFreeProvides space for Livestock.Sheep Farm1x TimberProduces Wool from Sheep.Windmill4x TimberProduces Flour from Grain.Communal Oven2x TimberProduces Bread from Flour.Bloomery2x TimberProduces Iron Slabs from Iron Ore.Smithy2x TimberProduces Tools from Iron Slabs.Clay Furnace2x Timber5x StoneProduces Clay Tiles from Clay.Malthouse4x TimberProduces Malt from Barley.Tannery4x TimberProduces Leather from Hides.Weaver Workshop4x TimberProduces Yarn from Wool or Flax from Linen.Dyer’s Workshop2x TimberProduces Dyes from Berries.Trading Post4x TimberEnables Trade.Livestock Trading Post2x TimberEnables trade of Livestock.Settlers Camp250x Regional WealthSettles a new region.Manor5x Timber20x Planks15x StoneWhere you and your retinue live.ShrineFreeCosmetic only.There is also a number of Backyard Extensions that you can build inside Burgage Plots. These are all listed below:ExtensionCostResource YieldApple Orchard50x Regional WealthApplesArmorer’s Workshop4x Planks10x Regional WealthHelmets, Mail Armor, Plate ArmorBakery Extension5x Planks5x Regional WealthBreadBlacksmith’s Workshop5x Planks5x Regional WealthTools, Sidearms, Spears, PolearmsBowyer’s Workshop4x PlanksWarbowsBrewery Extension5x Planks5x Regional WealthAleChicken Coop25x Regional WealthEggsCobbler’s Workshop5x Planks5x Regional WealthShoesGoat Shed25x Regional WealthHidesJoiner’s Workshop Orchard4x PlanksWooden Parts, ShieldsTailor’s Workshop5x Planks5x Regional WealthClothes, Cloaks, GambesonsVegetable Garden15x Regional WealthVegetablesThat’s every Manor Lords building explored and explained. If you need help funding the expansion of your town, check out our guides on how to increasePopulation, as well as yourRegional WealthandTreasury.
Looking to make sense of all the different Manor Lords buildings?If you want to make a true town out of your starting encampment inManor Lords, you’ll need to seriously diversify the number of buildings in your settlement.
Manor Lordsgives players access to a whopping 40+ buildings, most of which are unlocked from the start of the game. But such a dizzying array of buildings organised into 9 different tabs in the building menu is enough to make anyone a little unsure of what each building actually does and when it should be built.
In this guide, we’ll walk you through all thebuildings in Manor Lords, how much they cost to make, and exactly what they’re used for, so that you can properly plan out your town.
To see this content please enable targeting cookies.Manage cookie settings
To see this content please enable targeting cookies.Manage cookie settings
All Manor Lords buildings
Here is the full list of all standalone buildings in Manor Lords:
There is also a number of Backyard Extensions that you can build inside Burgage Plots. These are all listed below:
That’s every Manor Lords building explored and explained. If you need help funding the expansion of your town, check out our guides on how to increasePopulation, as well as yourRegional WealthandTreasury.