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Lorn’s Lure is the anti yellow paint game, a joyful and maddening exploration of sunken megastructuresGormenghasp
Gormenghasp
Image credit:Rubeki Games
Image credit:Rubeki Games
Initially,Lorn’s Lurefeels like an escape. A first-person spelunking sim, it takes place in a colossal, mournful extent of pipes and silos, ancient turbines and concrete cliffs, where emergency lighting and broken gantries form scrappyplatformingroutes into darkness.
Lorn’s Lure is Out NOW!Watch on YouTube
Lorn’s Lure is Out NOW!
If I sound like I’m making a big song and dance out of the routine observation that a platform game’s challenge is the gap between your abilities and the terrain, well, I probably am. But I’m also belabouring the fundamentals because Lorn’s Lure makes first-person platforming feel new again. New and eldritch and, at times, perfectly maddening.
Image credit:Rubeki Games
The game’s story, meanwhile, is told as much through the changing surface materials as through the scannable machines and digital journal entries you stumble on - the relics of previous android explorers, some of whom have lapsed into madness. Encountering a new species of texture, an exotic hue of concrete or steel, is a story event. When you run into a kind of metal that is actually reflective, freshly forged or polished in a landscape of grime and rust, it’s a source of suspense. What could lie beyond? In short: consider me thoroughly lured.