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Lil Guardsman review: a simpler, fantasy-fuelled take on Papers, PleaseOpen the gates
Open the gates
Image credit:Rock Paper Shotgun/Versus Evil
Image credit:Rock Paper Shotgun/Versus Evil
Lil Guardsmanis a game that wears its heart on its sleeve. In a victory for normative determinism, this is a fantasy adventure about a small girl named Lil who somehow becomes the first (and seemingly only) line of defence at a city’s border patrol as a guardsman. At various points, both Lil and those around her frequently call attention to the fact that, yes, you are merely a 12-year-old child who is massively underqualified for this task, and that if you’re going to continue filling in for your good for nothing father who’s down the pub gambling on the latest ball game, then really, what do your superiors expect? It’s very self-aware in that sense, and occasionally verges on breaking the fourth wall. This alone will probably be a fairly good indicator of whether you’ll gel with Lil Guardsman’s sense of humour or not, but for the most part, this is a sweet and jovial narrative adventure whose characterful animation and charming voice cast help bring this oddball tale of fate and consequence to life.
It’s also not shy about where it’s taken its main source of inspiration from either. This is fantasyPapers, Pleasethrough and though, albeit one that’s more about interrogating and probing would-be citygoers for information than checking documents and spotting inconsistencies. During the day you’ll be working your post, dealing with the increasingly large, but fixed queues of fantasy species all trying to enter the city gate to go about their business. When you’re off the clock, it’s time to pick up the game’s wider plotlines, with Lil able to travel around the city to set locations where she can chat with other townsfolk, sometimes partake in the odd mini-game or two, and visit the local shop before toddling off to bed. It’s admittedly quite a straightforward interpretation of Lucas Pope’s magnum opus, with star ratings denoting clear right and wrong answers for how you deal with each day’s horde, but you know what they say about first impressions. Good ones go a long way.
Image credit:Rock Paper Shotgun/Versus Evil
Image credit:Rock Paper Shotgun/Versus Evil
A big part of this comes down to Lil Guardsman’s appealing Saturday morning cartoon visuals. Every character you meet is so handsomely drawn and voiced that they instantly make every encounter stick in the memory. Sure, those visuals often undermine its sense of mystery and intrigue when you’re sitting in your guard hut – you can spot someone’s who’s sus as soon as they step up to your gate a lot of the time – but simply calling out their nonsense and refusing them entry is only part of what makes Lil Guardsman tick.
To get the full four-star rating, for example, interrogation is essential, the idea being to reveal the usually obvious reason why ‘yes, this old granny on her way to see her grandson’ should be let through or, ‘definitely not, this riff on a singing Disney princess is clearly a mass murderer and shouldn’t be let anywhere near anyone’ (even if the blood on her hands and dress were a dead giveaway). However, with only three action points to spend on each individual before giving them a big fat ‘Yes’ or ‘No’ on your control box, you’ll need to weigh up whether to keep asking them questions, or use one of your five special tools to help you along.
These tools comprise of a (rather OP) truth spray, a metal detector, an x-ray machine (because, I don’t know, anachronisms seem to abound here), a whip and a special ring that lets you read runes and inscriptions. Use the right combo of actions to make them cough up the truth, and hey presto, you get a big medal for a job well done. If you only get part of the way there, however, then the end of day summary text will hint at other information you might have been able to get out of them had you been more precise in your questioning.
Image credit:Rock Paper Shotgun/Versus Evil
Image credit:Rock Paper Shotgun/Versus Evil
Image credit:Rock Paper Shotgun/Versus Evil
Papers, Please eventually fell into similar routines as well, of course, but the brilliant thing about that game was the room it gave you to take a more human approach to your decision-making, so you could compassionately fudge the numbers if you felt like being kind or empathetic to someone’s plight. Here, though, the star rating clearly implies there’s a ‘correct’ way to deal with these folks, which at times can rub up against your desire to break the rules when you know they’re unjust. Case in point: those goblins I mentioned. Yes, this is another fantasy game using different species as a veil for racism, but to have the game effectively frame the best outcome as to ‘always obey the man’ and chuck these poor folks in jail doesn’t really sit right.
Of course, it’s not like youhaveto obey the man if you don’t want to. You still, fundamentally, have that choice, and one of the more impressive things about Lil Guardsman is just how much your decisions do actually matter over the course of the game. As small as they might seem initially, they do end up having surprisingly large ripple effects, and best of all, you get to see them play out in front of you, and then adapt and react to the consequences as the game reaches its dramatic climax. Who you draft up for the war effort will have quite a profound effect on whether your kingdom actually wins that war, for example, and even those wedding providers get a second outing in a way I didn’t see coming. There are other neat touches, too, that I won’t spoil. All I’ll say is that if you pay attention to your guard hut’s daily noticeboard announcements, there’s a lot of narrative satisfaction to be had in seeing some of its more extended plotlines evolve over time.