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Latest Horizon Forbidden West PC patch finally fixes its weirdest issueNvidia Reflex, you’ve bested me for the last time

Nvidia Reflex, you’ve bested me for the last time

Image credit:Rock Paper Shotgun/PlayStation PC LLC

Image credit:Rock Paper Shotgun/PlayStation PC LLC

In Horizon Forbidden West, Aloy pulls a thoughtful face while discussing an improvised rebreather design.

Nestled within aseemingly ho-hum patchforHorizon Forbidden West’s PC edition is a change I’ve been crossing fingers and ritualistically sacrificing metal dinosaurs for since release. At last I can behold those glorious words: “Resolved performance regression when enabling Nvidia Reflex On+Boost.” Finally!

See? Annoying, and honestly quite strange. Reflex does interface with graphics cards, along with mice and monitors, but it doesn’t normally affect GPU utilisation and framerate performance either way. And now, it doesn’t in Forbidden West either. Which is nice.

If it sounds like I’m getting uppity over nothing, I suppose that in a cosmic sense I am. But it is quite exceptionally unusual for a feature that’s very often an instant enable to end up knackering game performance to such a degree. If your hardware supports it, the done thing with Nvidia Reflex is to whack it on On+Boost immediately – and why would you not? It’s free latency reduction with (typically) zero drawbacks. To see it go so wrong is just, eww, no.

Still, I’ve had a play around with the new update and it does indeed address the issue, so Reflex’s On+Boost mode can get back to making your mouse swishes feel slightly sharper. As always intended! The patch also includes fixes for some other lingering niggles, and makes some more in-game actions – like using the Navigation Assist feature of Aloy’s Focus – rebindable on mouse and keyboard.