HomeNewsKunitsu-Gami: Path of the Goddess
Kunitsu-Gami: Path Of The Goddess looks like a beautiful blend of Yokai, Pikmin, and tower defenseWith dancing and swords
With dancing and swords
Image credit:Capcom
Image credit:Capcom
When we first saw Capcom’s upcoming action strategy gameKunitsu-Gami: Path Of The Goddessat last year’sXbox Games Showcase, there wasn’t much to say other than that the game looks gorgeous. Thanks to last night’s Xbox Partner showcase, we now know that it’s a blend of Japanese mythology, sword-fights, Pikmin and tower defense.
Kunitsu-Gami: Path of the Goddess - Gameplay Trailer “Kagura” | Xbox Partner PreviewWatch on YouTube
Kunitsu-Gami: Path of the Goddess - Gameplay Trailer “Kagura” | Xbox Partner Preview
What’s interesting is how the game’s rhythm plays out across a day and night cycle. During the day you’ll explore villages, purge defilements, and rescue villagers who’ll join your party. Give villagers different masks and they’ll transform into different fighters, like close-range bruisers or long-range pokers, who you’ll position in optimal spots for when deathly night approaches.
Kunitsu strikes me as the sort of game that’ll scratch the same itch asLike A Dragon: Gaiden’s colosseum mode. I adored the colosseum, mainly because I love assembling a roster of AI companions, watching them go to war, and occasionally barking orders at them to deliver special moves. Seriously, I take an extraordinary amount of pleasure from watching a simple friendly turret go to work.
There’s no release date on Kunitsu just yet, but it’s due to arrive sometime this year on Game Pass.