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Judas has reactive difficulty, evil dentist chairs, and a giant robot dog for fast travelIt’s also “definitely not Bioshock in space"

It’s also “definitely not Bioshock in space"

Image credit:Take Two/SkillUp

Image credit:Take Two/SkillUp

A large robotic dog used for fast travel from the game Judas

Following upyesterday’s newson Ghost Story Games’ upcomingJudas, courtesy of theIan Games Network, another interview with theFriends Per Second podcast, via SkillUp on YouTube, has shed light aplenty on the upcoming Bioshock-ianFPS game. The hosts played the game for 5 hours at Ghost Story Games in Boston, then interviewed director Ken Levine. Here’s a crunchy chipstick of a take to kick things off with; Judas is, says Ralph of SkillUp, “Definitely not Bioshock in space”. I…haven’t played it, have I, so I’ll put my cynicism in its horrible little cage for a bit. Aesthetically, at least, Judas does look to have a lot going for it.

Not least because of the giant robot dog that takes on the role of Bioshock’s bathysphere this time around. Riding the dog sounds to involve a pixel art minigame that has you collect fuel pickups. You’ll ride the dog between the “districts” of the city-sized spaceship Mayflower. We also got a few details on what exactly those districts might entail. The hosts mention a “birthing district” and “milk district”. Whatever you think the “milk district” might be in terms of a Bioshock-ian dystopia, it sounds like you’re probably right. The hosts made a face. I made a face. I’m sure you are also likely making a face right now.

Judas - Story Trailer | PS5 GamesWatch on YouTube

Judas - Story Trailer | PS5 Games

Cover image for YouTube video

As for the vibes of the spaceship itself? Aside from the top level overview, the podcast did go into a few more details about what sort of tone you should expect. “You’ll see little notes that you can click on, and there are essentially tweets that pop up,” says Ralph of SkillUp. “It has a like and dislike count. If someone is saying something on message, it’s getting lots of likes. If someone is being subversive, like ‘maybe we don’t trust the powers that be’ everyone’s like, dislike, dislike.” Ten years of writing, folks. Ten years.

Again, you can find the full video-casthere. There are also some snippets of, as far as I can tell, previously unseen gameplay footage that give a much more complete sense of the combat than anything released thus far. Personally speaking, I got much more out of it than the Ian Games Network piece, so it’s well worth a watch if you’re interested.