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Image credit:n_nexy

Image credit:n_nexy

A long thing pixelart dungeon being eaten by a big red monster in Super Dungeon Muncher

What is it with monstrous eating mechanics in games of late? Last week it wascarnivorous post-Soviet elevators, now it’s retro fantasyRPGsthat devour themselves. InSuper Dungeon Muncher, you are a teeny-tiny hero navigating a corridor-shaped map full of fireball traps and crumbling platforms, spinning coins and patrolling critters. That’s the “Super Dungeon” part. The “Muncher” part refers to the corpulent red monster guzzling the whole level in your wake.

Much like our ownThe Maw, the Muncher is a creature that operates according to its own understanding of time and physics. You and all the creatures within each dungeon map are locked to a grid and take turns to move, as in, say, Shiren The Wanderer. The Muncher, however, exists in real time, reaching gluttonous hands out to grasp the map’s edges and drag everything into its gullet. It’s sort of like rewinding a video of a printer, except that printers have better table manners.

Super Dungeon Muncher is out today onSteamand eventuallyItch.ioand Google Play. For a more wholesome species of edible game, check outformer L.A. Noire developer Jenn Sandercock’s creations.