HomeFeaturesShin Megami Tensei 5: Vengeance
I spent two hours getting beaten up in Shin Megami Tensei 5: VengeanceNeeded a welcome mat
Needed a welcome mat
Image credit:Sega
Image credit:Sega
Recently, I spent around two hours withShin Megami Tensei 5: Vengeance, thePersona 5: Royal-fied version of the original SMT V. Vengeance promises many new things: a revised battle system, a new story branch, new areas, and more. What I found when I played, was several punches to my metaphorical ribs. A few to my gut. Sure, I spent some time with the new stuff, but really, I spent most of my time being absolutely demolished in turn-based battles against various demons of a phallic and non-phallic nature. I will now attempt to summarise my time against these creatures, wish me luck.
My time with Shin Megami Tensei V started a few hours in, with a group of pre-determined pals and a team of demons on my side. And to be totally honest with you, I had absolutely zero clue where I was in the story or what was happening. I talked to someone, they asked me if I was ready to go, I said “Yes”, and then I was whisked away from dark Tokyo to the demonic other realm of “Da’at”.
Image credit:Sega
Image credit:Sega
Yet more fights ensued and that was… sort of it. Would I say the preview did Shin Megami Tensei 5: Vengeance justice? Maybe not. But! I think a preview for such a thing is very hard to do, in fairness. This is the sort of game you need to play from the start, to really understand its intricacies, and perhaps most importantly, understand the team you’ve built.